Game
Info: Category : Simulation Publisher : 3000
AD Developer : 3000
AD Release : 11-19-01 MSRP (US): $49.99 ESRB : Teen
Minimum Requirements:
CPU: Pentium II 300Mhz or AMD K6-2 350Mhz RAM : 64MB RAM (128MB for Win2k or XP) HD Space : 500MB Video :16 MB DirectX 8 compatible sound card
Operating System : Windows 9X/2K/XP
Background/Summary:
The
story of the Battlecruiser franchise and the man behind
the project is reaching levels to where someday, it
might be a good story to tell kids at a campfire.
For the last six+ years, Derek Smart has been working
hard on rebuilding and establishing the Battlecruiser
name. For those that do not know, Take Two released
his previous product, Battlecruiser 3000 AD, with
enough bugs to render it unplayable. Derek defended
his product, and four the next four years, he worked
on making this game as Smart originally intended it.
Now with his independent developing/publishing company,
3000 AD, Derek has released the latest installment
in the Battlecruiser franchise, Battlecruiser: Millennium.
With huge environments, some very intense gameplay,
and an almost infinite replay value, BCM is in a class
of its own. I'm not even sure what genre to put it
in, because it fuses so many together.
Gameplay:
Battlecruiser:
Millennium allows you to choose between one of twelve
available races, and the option of selecting the type
of career you would like to have. The types of careers
range from a Commander to pilot, and the way the game
plays out will depend on what career path you have
chosen. BCM primarily focuses on the Commander career,
but those that choose this path may find it the most
difficult of all of the available careers. Your age
will increase the longer you play BCM, until you have
reached the age of sixty-five, at which point you
are forced into retirement.
You now have the choice
of selecting between roam or advance campaign modes.
The roam mode allows you to go anywhere and choose
any missions you like. With more than 100 space regions
to explore, expect to do a lot of roaming. The advance
campaign mode however, is not so free. They give missions
to you whether you like it or not. If you do not like
to participate in the mission, then don't. The mission
will continue without your presence, though your absence
in the mission will keep you from gaining any rewards
(like money) should the mission becomes a success.
Should you choose to take part in a successful mission,
you will be give money and experience points, which
will allow you progress in rank during your career.
The design of BCM is
unique in the fact that not only does it space and
air simulators, first- person shooters, and role-playing
elements, it allows you to play the game in those
particular gaming styles. So when flying in space
is wearing you out, head onto the planet and get yourself
lost in some good-ol' first person shooter action.
Separately, they may not be the strongest in their
respective fields, but combined, it strikes a massive
blow. In addition, there are well over sixty planetary
vehicles and spacecraft in the game, so creating different
ways to destroy your opposition shouldn't be much
of a problem. The AI for the most part, is quite challenging.
When the fighters attack, they attack with a purpose,
so no playing around with the enemy in this game.
Not quite the level of difficulty of Independence
War 2, but difficult nonetheless.
If there is one thing
more difficult than playing against the AI, its learning
how to play BCM overall. With so many commands and
functions to learn, you will definitely get your money's
worth out of your keyboard and joystick. If you are
one of those people who likes to install a game and
play it without reading the manual, then you are in
for a rude awakening, because no one will be holding
your hand in BCM. The manual is not as big as those
100+ Star Trek: Armada manuals, but it is still big
and full of information that you will need to know
to become successful in this game. Casual gamers will
probably turn away with the game's steep learning
curve, but those willing to stick it out will find
out that it well worth it.
Graphics/Sound:
The
graphics in BCM are not the best on the market by
any means, but they manage to show enough detail and
flair to get the job done. Though, when playing on
the planet, there were some major draw-in and clipping,
and the ground textures really looked flat and blurry.
From time to time, I would actually get stuck in the
terrain when using an aircraft. Because of BCM focuses
on accuracy in space combat, you won't find any of
the wonderfully lit stars and nebulae gas clusters
found in other similar games. Nevertheless, there
is so much going on that many people playing the game
won't complain. Though I should point out that game
allows you seamlessly to land on a planet from space
and vice versa, so a lot of flare could have slowed
this game down significantly. With a lot of ships
on screen simultaneously some major slowdown can occur.
Although the graphics are not the best, you will still
need at least a mid-range system with a hardware TnL
card for a smooth experience.
The sound is a mixed
bag. When playing the game, I was disappointed to
find that the sounds seem outdated, and did not pack
a punch. Weapon fire was mediocre at best, and the
sound of enemy fire striking your ship's hull was
rather weak. There is some minor voice acting in the
game, but they usually give minor hints and do not
go into lengthy dialogue. One thing that I did like
was the background music. It is a good blend of techno
and new wave, and fits in well with the game's atmosphere.
I even found myself staying on the main menu just
so I could hear some of the great tunes.
Multiplayer/Devices:
At
this time there is no multiplayer. The game will have
multiplayer support via a patch in the future, which
is good because the game doesn't reach its full potential
without multiplayer. The good thing is that this gives
gamers more time to work on their careers, because
when the game does go online, you may not have the
time to build up your career as you would playing
a single player.
This game has many functions
and commands that you will need to learn, and unless
you play this game about 2-3 hours a day, it is a
sure bet that you will forget what keys perform certain
functions. The game can be played with a joystick
and keyboard to help alleviate some stress, but you
may need something more. That is where Gamevoice and
Gamecommander come in. With the ability to speak your
commands, it really enhances your experience of being
a real space pilot or commander.
The Wrap-up:
Battlecruiser:
Millennium is off to a great start, but it has not
yet reached its ultimate potential. The addition of
the multiplayer mode will quantify the replayability
of BCM to an all new level of excellence. But for
now, I can say that the BCM is a sci-fi buffs' dream.
The depth and infinite replay value of this game makes
this one of the must have sim games of 2001. Still,
its mediocre graphics, overall average sound, and
steep learning curve, and somewhat weak story may
turn away all but the hardcore sim gamer. If there
is one thing that BCM has going for it, it is that
it has one of the most dedicated product developers
behind it, and in this day and age where product support
is not that great, it is good to see someone willing
to support their product if people are playing it.
With Derek Smart at the helm, BCM can only get better.