![]() |
|
Site requires flash 8
|
|
User Info
|
|
|
Minimum Requirements: |
Background/Summary: To
quote Michael Lustenberger, Sony Online Entertainment's director of product
marketing, "PlanetSide provides an awesome action-filled adrenaline
rush as players experience the game's vast online world and deep gameplay
that is unlike anything ever seen before." No one could've said it
so accurately. The first of its kind, PlanetSide breaks through an old barrier
in the world of gaming-the ability to combine the spice and action of a
first-person shooter with the profound feeling of immersion found in a massively
multiplayer online game. Appropriately dubbed the first MMOFPS, it blurs
the line between role-playing and action that was so clearly present before,
effectively making this game a hit with both types of players.
PlanetSide begins to take shape when a colonizing force is sent by the powerful Terran Republic to the planet Auraxis through a wormhole. Suddenly, before the colonization process is complete, the wormhole closes, thus cutting off all forms of communication to the home planet. Seizing the opportunity, two new factions arise from the dust in an attempt to take over the planet and crush the long-standing Terran rule, each with their own motives and intentions. The first of the two is the New Conglomerate, a group whose mind set is to achieve a freer society, one that escapes the shackles of the Republic's "archaic" form of government. Then, there is the Vanu Sovereignty. The Sovereignty seeks to preserve and monopolize the artifacts and technology of the previous alien inhabitants (nicknamed the "Vanu"), in effect protecting them from the foolish. Thus, from the closing of the wormhole comes a seemingly endless struggle that continues day and night, night and day, and on into eternity. |
Gameplay: The
basis of PlanetSide, as stated above, is a 24-hour war for domination
of the planet Auraxis. A "pay-to-play" service, the game includes
a free 30-day trial subscription out of the box. After the 30 days expire,
a $12.99 USD monthly fee is charged, should the player decide to continue taking part in the action. The price may seem steep, but for all the goodies promised after the initial release of the game, it's quite modest for those who are able to afford it. That brings up another point-far and away, PlanetSide packs the most new and innovative features this reviewer has seen in any game, ever. With a slew of weapons, unique environments, and paths for the player to take (not to mention the ungodly amount of post-release plans), it's no wonder the game is catching on so well with gamers worldwide. When the game loads up for the first time,
the player is asked to create an account with Sony's Station.com. Soon
after, upon joining a server, the player is asked to create a character
and a faction to side with. That
In addition to the ten "open" continents are three sanctuaries. Sanctuaries are the small base continents that are home to each respective faction fighting for control of Auraxis. Sanctuaries are protected areas where weapons cannot be used and only members of the appropriate side are allowed in/out. When players join the game for the first time or recall themselves, this is where they go. It is the player's first combat preparation resource, the staging area for squads before they journey into combat, and the training area for cadet soldiers. More typically, sanctuaries are the link to the rest of Auraxis for the three clans.
One of the many new features in PlanetSide is the certification system. Other games before it had similar forms of certifications, but none more organized and logical than this. Basically, all players begin the game with four certification points. These can be spent on (you guessed it) certifications, or "licenses," to use certain types of equipment. That equipment can include weaponry, armor, vehicles, and specialties. Once the player has run out or no longer has enough certification points to buy another certification, he must wait until he goes up another battle rank, when another point will be awarded him. Players may also choose to accumulate their certification points in an effort to get something more valuable.
If weapons were meals, PlanetSide would be serving up seven courses. Actually, it'd be closer to 29, but who's counting? All things considered, the developers made sure of the fact that trigger-happy players are satisfied for quite some time. However, to describe and explain them all would result in an extremely long-winded review, so all but the most important will be omitted.
Like some other titles released in the past (think Tribes), PlanetSide players will find more than a few different types of armor to defend their vital organs against barrages of ammunition. The standard-issue ExoSuit is the basic protection for soldiers. After re-spawning, this is the type of armor the player wears. One step up from that is the Agile ExoSuit (deceivingly named), which sacrifices a small amount of speed for increased protection. The best armor money can buy without moving into a completely different category of soldier, the Reinforced ExoSuit, is slow but very sturdy against enemy attack. This type of armor is the most common among field grunts. There's one last type of "regular" armor: the Infiltration Suit. Akin to wearing a coating of thermal undergarments to ward off the onslaught of an army, this setup boasts absolutely no armor protection, but allows the user to become completely invisible when not moving, and still relatively cloaked even when mobile.
Now that we know about all this butt-kickin' hardware, where do we get it? There's basically a terminal for everything you need. Weaponry and armor can be changed (and can even be saved as favorites) via the Equipment Terminals; to heal during long fights, use the Medical Terminal; to fetch a vehicle, use the obviously-named Vehicle Terminal (there are two separate terminals for air and land vehicles); manage implants in the Implant Terminal; and finally, take care of Certifications at the Certification Terminals. There are also two special types of terminals that serve more important purposes. There are door terminals, which guard against enemy entry (unless they are hacked), and Control Consoles, which determine the side that a facility is aligned with.
Also worth a very honorable mention is the phenomenal implementation of squad tactics and warfare. The game includes an integrated squad system, where up to ten players can join together and share experience points gained in battle equally, thus making it easier to move up in rank, and get things done in general. An extension to the system adds even more value to the game-outfits. Outfits are really just glorified squads, but can have many more members, and stay organized even after players leave the server. This feature works wonders when attempting to construct a group of committed players (a clan). In addition, outfits get a bonus when the leader is of Command Rank 2 or greater. Through the use of the Command Uplink Device, outfit leaders can harness resources hovering in orbit over Auraxis to deliver an advantage to their side.
It seems the only blemish on the record of PlanetSide is a slight problem with latency in crowded areas. Early after the release, the game became clearly unplayable. Since then, it has been resolved for the most part, but those on a dial-up connection are advised to use a very high-quality modem. In times to come, the issue will most likely be perfected even more, but it cuts the mustard fairly well for now. |
| Graphics/Sound: A
game with infinite replay value but low-quality graphics or aesthetic qualities
is virtually dead in the water in today's times. That being the case, PlanetSide
is most definitely alive and kicking. With ingenious and creative texturing
and modeling, the game is likely to trigger a drool reaction in the eyes
of most-at least those who have current-generation or relatively recent
video cards. One thing is for sure, and it's that the game is extremely
RAM intensive. Even though the minimum requirements list 256 MB, it is HIGHLY
recommended that players use 512 MB or greater to reduce the use of the
hard drive's swap file. In fact, most hardcore players suggest at least
1024 MB of RAM for nominal play conditions. Likewise, it is helpful to have
a processor and an operating system that can handle such extremes without
netting a detriment in performance.
If the user has a good enough system configuration, there's almost no limit to the graphic quality of PlanetSide. Nearly all the textures are high-resolution, and the cinematics (few in number as they are) just can't be beat. Don't get all tied up in a knot, though, if you don't have the dough to dish out for top-notch equipment. The game can just as easily suit mainstream casual players, albeit at a loss in visual goodies. As if the good stuff just doesn't stop coming, the sounds of PlanetSide are simply breathtaking. From the quiet background noise of the environment to the whiz of bullets around the battlefield, it can't be beat. And finally, when it seemed like the best had already been reached, the developers put the icing on the cake by including EAX support. How much better could it get? |
Wrap-Up:
|
| Matt Slix Gawarecki - June 22, 2003 |
[ Add a comment ]
No comments at the moment.
To post a comment, you need to be logged in.
| Game Club Central (GCC) Copyright © 2000 - 2010 GameClubCentral.com/GrumpyOldGamer.com, All Rights Reserved. All trademarks are properties of their respective owners. |