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Background/Summary:
Everquest, the undying, ever relentless, MMORPG, from Sony Online Entertainment (SOE), has released its latest expansion, the Lost Dungeons of Norrath (LDoN). LDoN is Everquest’s 6th expansion in the 4+ years that it has been around. SOE said that LDoN would bring back the days of “dungeon crawling” while being accessible and fun for everyone from level 20 and up. But did SOE truly succeed in making an expansion pack that was viable for both casual and hardcore players equally? Read on you might be surprised. |
Gameplay:
Once you and your group decide on which adventure you would like to do, the dungeon is “spawned” for you and your group. Nobody else outside of your group can enter that particular dungeon. What this means is that there will be no racing to your mobs, no camping known spawn locations, no kill stealing of your mob, no ninja looting from outside people (unless your group has the ninja looter). But once your time limit is up, you are kicked out of the spawned dungeon and get to start a new one if you would like to. So there is not a lot of time to explore the dungeon unless your group is fast enough (and lucky enough) to finish within the time constraints of your chosen adventure. The adventures are broken down to two different levels – “Normal” or “Hard.” Normal seems to be the way to go as the hard levels still feel they need some tweaking to make the “risk vs. reward” more appealing or more manageable.
You can also purchase augments. Augments are like little gems that you can add to equipment that will “augment” or “add” to your item’s stats. For example, a flawed yellow sphere of fortitude will add +5 stamina to a given item. Stats are just one example as you can purchase augments that will allow you to add a proc to your weapon, add resists or flowing thought, or increase the damage your weapon can do. But the augment has to fit into a given slot and type. A given item my have a slot on it but you have to make sure that the augment you want to put into that item can accept it. Otherwise it won’t work and you will have wasted your adventure points on a pointless augment. Unless you come across a piece of equipment later that you can use on it. Which brings me to my next point.
But is LDoN an expansion for the
masses? For the most part, the answer is yes. But there is a problem with
one aspect of the expansion. And that is the raid system that LDoN
introduces. First off, you have to make sure that everyone that is going
to do a raid in LDoN has to have 2 adventures under their belt in the
zone you will be raiding. If not, then they cannot attend the raid. But
that is not the bad part of this. The raids, currently, are very, very,
very hard to do. Even guilds that are elemental equipped are having a
lot of difficulty with doing or completing the raids in LDoN.
It seems that the adventures for raids need to be tweaked severely to
make the “risk vs. reward” seem worthwhile. As it is now,
the risk far outweighs the reward. A lot of guildmates feel, in time,
SOE will tweak these raid adventures to make them more enjoyable. But
as they stand now, it is pointless and fruitless to even contemplate doing
these types of raids. |
Wrap-Up:
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| Jason Jason4078 Olivas - September 18, 2003 |
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