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Minimum Requirements: |
Background/Summary:
However, there were several problems at release; the game was incredibly unstable, lag so horrible that it was like watching a slide slow of your relatives that just got back from vacation, and numerous bugs or issues that after two months I had to cancel my account because of frustration and unhappiness. Fast forward to the present, I received a package in the mail with a copy of Anarchy Online: Shadowlands expansion. So, after a lot of work by Funcom, a booster pack, and now an expansion pack, it was time to return to Rubi-Ka. In the time since the original story line, Omni-Tek’s right to govern Rubi-ka have become in jeopardy as the rebellious clan’s civil war against Omni-Tek has gained success. Omni-Tek has been searching deeper into the secrets of Rubi-ka to discover the origins of Notum. In the city of Jobe, a team of Omin-Tek’s scientist has opened a portal into another parallel world. That world is the Shadowlands, where incredible new lands of ice, fire, swamp, and wonder have been opened and ready for exploration. Once people began exploring the Shadowlands, they found new beings who call themselves the Redeemed or the Unredeemed. Much like a mirrored universe of Star Trek, the Redeemed are aligned with the clans, and the Unredeemed are aligned with Omni-Tek. The battle has raged between them as it has on Rubi-ka and it has scarred the Shadowlands with a terrible struggle that could bring the destruction of the universe. |
Gameplay:
With the introduction of the expansion pack, there have been many new features introduced. The first of which is the newest city of Jobe. The city of Jobe was built by a rogue group of Omni-Tek scientists and it is a floating city that is an incredible site to see. Jobe has all the facilities that any other city has like shopping, med centers, and entertainment center. To travel from location to location a portal ring is the transport from island to island. There are also portals that take to you various locations outside of Jobe to the new areas within the Shadowlands. To use some of the portals, there is a required minimum level. This was done for various reasons and least of all if you go to an area that you are not high enough, your character will die. The primary reason is to help give players goals to reach instead of just leveling to reach the next level. It will allow you to explore new areas once you reach that level and open up new adventures and not just have your character get better weapons or skills.
Anyone who has heard about Dante’s Inferno should be familiar with the circles of hell and Shadowlands has a similar feeling with the new playfields in the Shadowlands. There are seven new themes with over twenty playfields introduced. As you work through each playfield, you can continue on to the next one as long as your level range allows you. The first new theme is Nascence. This level has swamp areas, wild areas, and a frontier that players can familiarize with the new levels and learn about the Guardians of the Shadow, who determine who is worthy to be in each area or not. Those that start new characters in the Shadowlands will find that the newbie backyards are also located in this level. The second theme is Elysium which is a garden like level. There are lush plants, lakes, trees, and mountain ranges with large forests as well. After leaving Elysisum, the players will head to Scheol. This area sports Mountain ranges that are more twisted as well as rocky paths and narrow canyons. Both the Redeemed and Unredeemed have strongholds in this area and many other nasty minions are located here.
The last theme of Shadowlands
is Pandemonium. At the time of this review, there are no screenshots or
information about this level until after the first player finishes this
level. The rumors are the first players should be reaching Pandemonium
sometime in December. Another feature introduced with Shadowlands expansion is perks. Once a player reaches level ten, a perks icon will show up that allows a player to customize their character even more. There are permanent choices and they are not required to be cast. They have profession specific perks and group specific perks available to choose from. If two players have different perks and when they group, it could trigger a special perk. An example that I was given was a story about a doctor and a keeper that like to group up with each other. The keeper has chosen the perk of nano aura that consistently raises nano over time and the doctor has the perk that raises hp. When these two characters group, they give a huge bonus to all in the group. There is huge list of perks you can have as you level up that give your character to chance to specialize in different areas.
The final major feature implemented in Shadowlands is the faction system. In the original release, there were only three factions – clan, Omni-Tek, and neutral. With Shadowlands, those three factions are expanded to six additional factions. Based on these factions, the players are granted access rights to certain areas that are faction based. The two prominent areas are gardens and sanctuaries found throughout the various area. These areas have save points, vendors, and quest givers that help the player enhance their playing. There are also items that can only be worn if the player has stayed true to their faction. With these factions it allows the players to customize and enrich their playing. The installation and patching up to the current version was very smooth. I had no issues, although those that are on dial-up Internet may have to long download times, as some of the patches are a pretty hefty size. The whole patching process has been improved as it now allows you to save the patches in a specified folder of your choice to save you re-download time in the event of a reinstallation.
I did have one crash to desktop as I was
changing zones during my playing for the review, but I have had no other
technical issues other the one crash to desktop and the one “area
change not initiated” problem, which is a great improvement than
the last time I played. |
Graphics/Sound:
Shadowlands is a beautiful expansion pack. I have learned over time that if the game looks good and the story is bad, then the game will stink. However, the story is incredible in Anarchy Online and the landscape, creatures, and nano effects match the storyline’s beauty. The sky in Shadowlands has two suns and several moons that continually rotate around each other as time passes in the day. There are over forty new breeds of creatures and plus several variations of creatures which means there is over twelve hundred visually new creatures. The user interface has also been streamlined to give you more details in less amount of space, although I had been used to the old style (which you can select), once I became familiar with the new layout I preferred the new style. The developers have done some major improvements in helping to speed up the loading of the graphics. One of the major issues at release was the time to load objects in the distance, which would bring the frame rates to a standstill and a lot for frustration for the players. The developers has implemented a caching system and compressed the graphics quite a bit. The first time a player zones into an area the load time is a bit slow, however each subsequent time the player enters that zone, it will load faster each time. The goal of this was to help reduce lag and let everyone play more instead of waiting for the cities or scenery to load. The sound effects and background music also had some improvements. The music is eerie at the right moments and can even pound fear into your heart when you are in the dark and scary zones. The sound effects are appropriate in the exact moment they are needed. An example is while you are traveling in Penumbra, you can see your breath and hear your boots crunching the snow below your feet. This just makes the players feel immersed in their environment. |
Multiplayer:
In various MMORPG games, I have seen that there have been very little GM run event on the servers. The Legends server in Everquest where I have heard of any consistent events taking place at a higher cost. Well in Shadowlands and the old Rubi-ka, they have developed an ARK program which consists of over three hundred volunteers. There is a department in ARK whose main focus is to run events. The volunteers work with Funcom storyline writers to help coordinate the major storyline events and minor ones. They run the flavor characters such as bartenders, reporters, or other important NPCs. There are events running almost daily on all dimensions so that most players can try and interact with the storyline of the game. |
Wrap-Up:
More Screenshots - Homepage - Download Dylan Reyak McIntosh - Jan 11, 2004 |
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