Temple of Elemental Evil[ Review Comments | Screenshots ] Temple of Elemental Evil Review
| Game
Info:
Category : RPG
Publisher : Atari
Developer : Troika Games
Release : 09/16/2003
MSRP (US): $49.99
ESRB: Teen
More
Screenshots - Homepage |
Minimum Requirements:
System:
700 MHz or faster
OS: Windows 98/ME/2K/XP
RAM: 128 MB RAM (256 recommended)
Video: 16 MB RAM DirectX®/Direct3D compatible video
accelerator card
Hard Drive Space: 1100 MB
DirectX:
DirectX 9.0
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Background/Summary:
No
evil is best left forgotten. A classic war of Good vs. Evil, Temple
of Elemental Evil is a story about the resurgence of evil back into
the D&D campaign world of Greyhawk. A classic dungeon module and campaign
world translated to the digital world.
After the Battle of Emery Fields, the Demon
Queen and the remnant of her forces were shut away inside the Temple of
Elemental Evil. Years later, that evil is beginning to stir again. Bandits
have taken up residence in the old moat house, preying on travelers. Strange
creatures are seen wandering the land outside the forgotten Temple. The
demon queen is gathering her forces and preparing to make her way back
into the world. Only a small band of adventurers stands in her way…or
do they? |
Gameplay:
ToEE doesn’t lack on content. The tabletop version of ToEE
offered many days of game play and its digital counterpart is no exception.
There are a ton of characters and side quests to keep any RPG’er
happy, plus the overall story of ToEE to keep the player busy.
The game also changes based on what approach the player takes. The player
creates or chooses characters to form a 5-person party, based on their
ethical alignment toward good or evil.
In game navigation through the world is
done via a point and click interface, controlling the whole group or per
member. ToEE has a Formation feature allowing the player to group
the members in any way they choose. A Log Book feature keeps track of
the Party’s quests and other items such as Reputation (which is
factored in), Rumors, Keys, Local and World Maps, and even a section call
Ego showing which of the party members does the most damage, least damage,
dies the most etc. Pop up windows are available keeping track of past
dialogue and die rolls
ToEE
incorporates the Advanced Dungeons and Dragons 3.5 rule set and does a
very good job at doing so. All of the options and rules concerning Character
creation, Race, Advancement, Alignment, Skills and Feats, are present
with alterations being minor for tailoring game play. The player has the
option of choosing pre-generated characters for an initial party of five
characters or can create characters to create a party tailored to one’s
liking. Once a party is generated, the game starts, with an introduction
based on the party’s Alignment. (Anyone remember having a Paladin
in a group?). The 3.5 D&D rules allows for flexible and decent characters
that are good even at 1st level.
Also present from the 3.5 rule set is the
tactical combat system. The turn based format for combat allows for the
many combat options the rule set offers. Accessing these features is handled
through a Radial Menu pop up done by simply right clicking the character.
Hotkeys can be assigned to most of the functions in the menu to help speed
up game play for those most used options.
One
word of caution concerning the 3.5 rule set is the complexity of it. There
are a ton of rules and options that can easily intimidate those not familiar
with the system. In order to get the most out of the system the player
needs to sit down and familiarize themselves with the rules. Combat in
the game is a turn based affair and with tough or many opponents, can
be a very LONG affair. Veterans of the tabletop version of D&D 3.5,
as well as other fans of tactical based games are used to this. The manual
does a decent job of conveying the rule set so newcomers shouldn’t
have a hard time learning it. If you’re looking for a fast paced
game however, look elsewhere. This type of game is not about that.
ToEE suffers from a few technical
problems that can make playing this game a test of patience or an exercise
in frustration, even for Turn Based players. The engine has an annoying
habit of crawling in combat, even on high-end machines. Something like
this can be expected against a large amount of foes but even against small
groups or with a few spell effects functioning it happens. In a turn based
game no less!
Another
problem that has plagued all games of this type is the path finding. The
path finding in the game is terrible. Some members of your party can find
their way to a spot you choose and others can’t even though they
are all standing together. In these cases it’s a minor annoyance
but in combat it can spell defeat. Here’s a short example: In the
rule set there exists something called Attacks of Opportunities. What
this means, short version, is that your character can get a free attack
against another monster/character that attempts to move past you, away
from you, or cast a spell near you that are within 5’ of your character.
(Note: there are exceptions and remember this is the short version). Now
picture your character being at the rear of your party trying to move
its way to the front ranks to attack.
What should be a short and direct route
can sometimes translate to your character moving around the party, past
the enemies, and then come from behind the enemies to get to that spot.
Now that path would take you past several enemies each of them allowed
an attack of opportunity. What should be a simple path turns out to be
the death of your character after having X amount of free attacks on him
because the path finding gave him that route. The game allows waypoint
usage in combat to avoid this type of scenario and the cursor will present
a symbol if the move places the character in danger. The 1.0 patch has
shown improvement in the path finding in the game but these glitches can
still happen.
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Graphics/Sound:
ToEE’s graphics are isometric and remarkably similar to
BioWare’s Baldur’s Gate and Icewind Dale
Series. Characters and creature models exist against a detailed 2-D background.
Character model appearances change with whatever the character is wearing,
making them distinguishable and allowing a nice individualistic touch.
Character and monster animations are ok to watch but very limited in variety.
The 3.5 D&D rules offer a ton of special moves and actions and but
little of these has a special animation for it. Granted it’s not
feasible that they animate every special move but some of them would have
been nice. The game sports a variety of spell effects, some being enjoyable
to watch while others simple and uninteresting.
The 2 dimensional background approach is
very old and limited on what it can provide. ToEE is no different.
Many of the map areas are dark leaving much of the detail lost to the
player. Doors are easily hidden in such places and since the 2d background
doesn’t allow a rotating view, its easier still to miss a door or
object that is placed in the ‘shadowed perspective’ of the
map. A hotkey or putting the cursor over the object will highlight a little
blue icon denoting what it can do but the player shouldn’t have
to work to find something that is not supposed to be hidden. Thankfully,
the release of the 1.0 patch has added a Gamma slider to help alleviate
some of the dark areas and lessen the perspective limitation.
Another
problem the graphics suffer from are resolutions. Characters, monsters,
even the back drop in some cases have some good detail to show. Running
the game at high resolutions diminishes the size of the models and makes
it very hard to notice those details (or some of the monsters for that
matter). The engine doesn’t provide a zoom in feature.
The sounds in ToEE are nothing
remarkable. Music in the game is limited as are the sound effects The
voice acting is also hit or miss, some characters sounding believable
while others more a cliché. The game has enough to get by, nothing
more. Since combat can be long affairs in this game, the lack of variety
in both graphical and sound effects can turn combat into a dull chore.
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Wrap-Up:
Temple
of Elemental Evil is a faithful translation of an all time great
D&D adventure and an excellent conversion of the latest D&D system.
Yet the game is hampered by the engine and would have been stronger had
multiplayer been present, or used a different engine entirely. Fans of
the 3.5 rule set will appreciate it.
More
Screenshots - Homepage
Alexander"Darke"
Dinkel - Apr 2004 |
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