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User Info
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Minimum Requirements: |
Background/Summary:
Following the Unreal Tournament 2003 teams and storyline Epic has expanded the team rosters with a few new bots, and the return of the former UT series champion Xan and his team of godlike robot bots. The single player mode draws heavily on these teams and the back story of each bot, but Tournament Championship competition is still the mainstay of single player mode. |
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Gameplay:
Deathmatch/Team Deathmatch Capture The Flag Double Domination Bombing Run Mutant Onslaught (New in UT2004) Unreal Tournament definitely offers two different styles for playing, one is for those who enjoy a single player FPS and ‘finishing’ a game, for those folks UT2004 offers up… The Unreal Tournament as of year 2362. To start you must qualify yourself to compete in the Tournament in a series of DeathMatch events. Always good to brush up on the basics, and it’s good to see some of the new maps and adjust to the new performance tweaks in the game engine. Following qualifying, just like 2003, you next have to build a team for Tournament play and then defeat them in a DeathMatch event to earn leadership rights. Once your team is together and in, the Tournament continues in 4 different game mode events series. First is Double Domination, win 3 maps to unlock the next game mode. Second is Capture The Flag, win 2 maps to unlock the next game mode. Third is Bombing Run, win 2 maps to unlock the final game mode, Assault. Each game mode consists of multiple maps and you will face off against the storyline bot teams as your competition. Added for 2004 are challenge matches where you may compete for another teams player (to be added to your own teams roster) or other teams can challenge you for rights to a player on your roster. Challenges can also be issued for MONEY!
Now for the MultiPlayer break down. GET IN AND GET SOME FRAGS! The Unreal Master server list is full of both Atari backed ‘official’ servers as well a huge number of user created servers. Epic has upped the ante for multiplayer frag-festing fun action. With announcer vocals, new weapons (the return of the classic Sniper Rifle!) and the above mentioned new game modes UT2004 has already put itself ahead of it’s best competitor… UT2003! Now add in a tighter written network code allowing more players per map and playable conditions even on dial-up. A slew of new maps (thanks to both the UT community and even more work from those guys at Epic). Finally Atari has released a dedicated server installation package for FREE for the Wintel platform as well as a ‘demo’ server to the Linux community (demo = demo maps, not retail) making up of course 75% or more of the servers now available to both Demo and Retail UT2004 players. |
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Graphics/Sound:
The sound engine is great quality, digital effects reproduce flawlessly not a hiss or pop to be found. The Epic team also brought back the original UT/UT:GOTY announcer (my personal favorite) gave players the option of original or 2003 announcers, added some great new announcer commentary as well as the usual slew of smack talking taunts from the player. Add in over 50 different music tracks and UT2004 will keep you thoroughly audibly entertained all in a great surround environment (excellent placement on my 5.1’s).
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Wrap-Up:
Epic has again shown their mastery of the FPS genre in consistently bringing a high energy, quality product to the market, with an obvious care and design based on feedback from and for the gaming community.
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[ Add a comment ]
Posted by Ten4 on Monday, May 03, 2004 (19:58:43)
Just got the game can't wait to play.
Nice review
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