Unreal Tournament 2004 is still multiple styles of game mode
wrapped up in a single/multiplayer game package. Here’s the break
down straight from Epic’s mouth on game modes (with some comments
from yours truly):
(The classics just never fail to entertain)
Players are pitted against each other in a balls-to-the-wall free-for-all.
Anything goes. The one with the most kills wins. Or for Team, join your
teammates in the quest for battlefield supremacy. The team that kills
the most enemy players is judged the winner.
Capture The Flag
(Again too classic to miss out, with new optional teleport with Flag
Each level has two team flags. In order to score, one team must penetrate
the opposing team's defenses, 'Capture the Flag' and return it to their
home team's flag. If the flag carrier is killed, the flag drops to the
ground for anyone to pick up. If your team's flag is taken, it must be
returned before your team can take the opposing team's flag.
(The classic IronMan competition)
This is similar to the Last Man Standing mode in the original Unreal Tournament.
Players regenerate health when they frag an opponent. If a player stands
in one place for too long, they will be revealed to other players as a
camper and their location will appear on all opponent's displays.
(A new twist on classic Domination, this one is great for hearing
the announcer, lots of last second saves and team domination quotes!)
Each level has 2 Domination Points. In order to score, you must 'capture'
each Control Point (by running over it) and keep them in your team's possession
for 10 seconds. After scoring, the Control Points reset to neutral and
will become available to Dominate again after another 10 seconds.
(My personal favorite to hate, ball carrier regens health but has
no weapons, bot teams tend to be a serious challenge on this mode!)
Each level has one ball in the middle of the play field. The objective
is to pick up the ball, deliver it to the enemy base and fire it through
their goal. You must also defend your own goal to prevent the enemy from
scoring. The ball is dropped when a player is killed and can then be picked
up by anyone on either team.
(Fun for team/solo warm-ups as each wave gets progressively harder)
In this game type, players band together to defend against waves of incoming
monsters -- including many of the monsters from the original Unreal.
Players cannot respawn if they die during a wave, but as long as one player
makes it to the end of a wave alive, everyone respawns for the next wave.
(Remember ‘smear-the-queer’ back in school? Now you can
do it with weaponry! Fun mode for single and multi-play)
The player who makes the first frag becomes the mutant and is immediately
equipped with all weapons, extra ammo, invisibility, agility and berserk.
However, the mutant's health slowly decreases and can only be replenished
by fragging other players. Once there is a "mutant," all other
players are charged with hunting him down. Points are scored only by the
mutant when they frag other players. As an optional twist, the player
with the lowest score becomes the BottomFeeder -- he can frag other players
who are not the mutant and receive points. As soon as his score isn't
the lowest, a new player becomes the BottomFeeder.
(Redesigned in UT2004)
(Another classic returns, map builders have done well in giving us
new battlefields to rage across and the new scripting makes bots a lot
Assault mode returns! Redesigned for UT2004, this fan-favorite
mode sees teams face-off to defend and attack fortified bases, from fast-moving
trains, barreling across an arid alien desert to a Skaarj mother ship,
poised to attack the human home world.
Onslaught (New in UT2004)
(One of my personal favorites…and by far the most popular new
mode on the Multiplayer servers the vehicles add a new dimension to UT
Onslaught mode takes team combat to the next level! Opposing teams are
pitted against each other to capture and hold strategic points in order
to attack and destroy the enemy power core. Taking place in massive outdoor
environments, here is where vehicular combat comes into its own. Flying
and driving machines take combatants to the frontline and gigantic mobile
battle stations serve as a platform from which to launch devastating attacks.
Unreal Tournament definitely offers
two different styles for playing, one is for those who enjoy a single
player FPS and ‘finishing’ a game, for those folks UT2004
The Unreal Tournament as of year
2362. To start you must qualify yourself to compete in the Tournament
in a series of DeathMatch events. Always good to brush up on the basics,
and it’s good to see some of the new maps and adjust to the new
performance tweaks in the game engine. Following qualifying, just like
2003, you next have to build a team for Tournament play and then
defeat them in a DeathMatch event to earn leadership rights.
Once your team is together and in, the
Tournament continues in 4 different game mode events series. First is
Double Domination, win 3 maps to unlock the next game mode. Second is
Capture The Flag, win 2 maps to unlock the next game mode. Third is Bombing
Run, win 2 maps to unlock the final game mode, Assault.
Each game mode consists of multiple maps
and you will face off against the storyline bot teams as your competition.
Added for 2004 are challenge matches where you may compete for
another teams player (to be added to your own teams roster) or other teams
can challenge you for rights to a player on your roster. Challenges can
also be issued for MONEY!
in the updated Single Player mode UT2004 introduces a monetary
system, you pay for entry into each competition, and earn credits for
each win. Your team bots must be ‘paid’ and can suffer medical
injuries requiring payment in combat. You can also modify challenge matches
and change Tournament match maps buy paying extra credits. As well as
make challenges of your own or up the money pool on a challenge match.
Now for the MultiPlayer break down. GET
IN AND GET SOME FRAGS! The Unreal Master server list is full
of both Atari backed ‘official’ servers as well a huge number
of user created servers. Epic has upped the ante for multiplayer frag-festing
fun action. With announcer vocals, new weapons (the return of the classic
Sniper Rifle!) and the above mentioned new game modes UT2004
has already put itself ahead of it’s best competitor… UT2003!
Now add in a tighter written network code allowing more players per map
and playable conditions even on dial-up. A slew of new maps (thanks to
both the UT community and even more work from those guys at Epic). Finally
Atari has released a dedicated server installation package for FREE for
the Wintel platform as well as a ‘demo’ server to the Linux
community (demo = demo maps, not retail) making up of course 75% or more
of the servers now available to both Demo and Retail UT2004 players.