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User Info
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Minimum Requirements: |
Background/Summary: The long awaited first entry of a Blizzard game into the MMORPG arena arrives to us in the form of a World Of Warcraft. Here you become the very class of characters that you have come to know and love in Warcraft III The Frozen Throne. As with all other games in this genre you choose your race, skill and character attributes to a certain degree and enter the Warcraft environment. The distinct races known to Warcraft are divided into two groups, the Alliance and the Horde. The Alliance, or "good guys" are the Dwarves, Gnomes, Humans and Night Elves. The Horde, or the "bad guys" are the Orcs, Taurens, Trolls and the Undead. Your long known worlds of Azeroth, Lordaeron and Kalimor come to life in a living and breathing environment you become part of! |
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Gameplay:
As with most games of this genre, you create your character first off by choosing the race, physical attributes which have just enough to give you a bit of personality, and your race. Besides the races already listed you also get to choose from many familiar classes such as Warlock, Paladin, Priest, Warrior, Druid, Shaman, etc.. There is a racial character balance though within the game that dictates the race/class combination and affects your choices. For instance, every race has Warriors but only Night Elf and Tauren races can have Druids. This then adds character to the classes and races and changes the balancing of team play accordingly. Also, you have limitations on alignment and classes, Paladins are available only to a few races of the Alliance for they represent good, and Shamans are the Horde "equivalent". You have a familiar feel to your mapping and your inventory, though there is a huge assortment of functions available to you across the entire width of the screen bottom. The ease and availability of all of this information makes for quick and ready access to most all functions and inventory items. The functional slots in the tool bars can either be activated items in your inventory or some spells or skills you know as well. Entirely configurable to meet your own needs and desires these can be configured for your own style of gameplay and organizational skills.
You'll have plenty of NPC's to get your quests from, enough to fill your 20 limit quest log, with most of them paying out in cash and/or items. In some cases you make a choice between two items offered in exchange for your success. Hunting always pays off in some fashion as just about everything you find or gain from hunting is sold or wanted. While cash becomes a tight commodity in the beginning, it won't take you long to start making money if you have some trade skills and secondary talents. You can choose up to 2 Trade Skills with which to put materials and time into and reap the benefits there of. Skills such as skinning and leatherworking, two different skills that help each other as you then can skin the animals you kill and then work that hide into different leather projects for use and profit. There also remains several secondary skills available that do not count against your 2 trade skill limit, these including things such as fishing or first aid, etc... These too, will provide income and some resources that you can use or sell for other things.
At the very beginning of the game you must make a choice how you wish to play the game for the very conflict and maintenance of the temporary cease fire between Alliance and Horde forces is the responsibility of the players. There are both normal servers and PVP servers available. PVP servers deal specifically with three different types of zones that the players can enter, these are zones of the world map within each server. Friendly zones are those in which you cannot be attacked by enemy forces unless you attack them first, contested zones are wide open warfare between the two sides-player be ware!, and the enemy zone is the opposite of the friendly zone in that you cannot attack until attacked first. This doesn't just apply to the humans playing the game, the game generates NPCs that will attack you as well, most times when you're weakened or just finishing a battle. When such attacks occur in friendly zones the word is put out by the "defense" net and everyone in that zone is aware. If PVP is your game, then this game provides you ample opportunity and method to fight to your heart's desire. However, if you do not embrace such activity, you certainly have the choice to be a carebear if you wish!
Death is merely an inconvenience in the game. Your corpse will lay there as your spirit refreshes at the nearest graveyard bringing you into a ghostly black and white misty rendition of the colorful world you just left. You then move your spirit back to within range of your corpse and finally revive yourself, only to about 33% health and mana. This will regenerate of course though you'll have taken damage to your equipment. In fact, most battles will eventually take their toll on your gear and keeping regularly repaired should become second nature. The graphics are astounding and only rare glitches will occur, usually when you are partied up with someone of a dissimilar connection type when they might well be standing in front of you, but have disappeared from your view. This kind of oddity and the funny look of a re-spawning creature popping in out of nowhere are about the only oddities I have seen. The hardware requirement is that you have gear capable of running Direct X 9.0c. All of the controls and movement put some other current popular titles in this genre to shame. |
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Graphics/Sound:
The sounds are done quite well and give you a very distinct three dimensional sound effect. One good example is to be out on some grassy plains scouting about and hear the wind through the tall grasses as it comes and goes, then flows in directional changes...amazing. All of the graphical and sprite related actions and sounds are impeccably timed. Weapons hits and sounds seldom miss having coincidental contact. The voice acting is well done and easily understood, while promoting the sense of inclusion into the speaker's world. Flying on the back of a domesticated dragon, from one zone to another, is a spectacular sight the first time. The wind, the flapping of the wings, and the spectacular real time birds eye view of the lands as you travel....amazing. |
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Wrap-Up:
The Warcraft world makes the transition across the genres much easier than a Starcraft jump would have. I mean, how can a world convey the sense of urgency with 50 zerglings all rushing you at once? With its ability to reward you even if just wandering about hunting aimlessly or fishing relaxed for an hour makes immediate payoff and starting economy enough to enjoy the game early. The travel across large expanses might seem tedious but that just adds to the enormity of the regions. The biggest threats to games in this genre are the survivability and continued evolution. Expansions cannot save a game if the companies don't listen to players and developers are ignorant to what the wants of the players are. However, considering the thousands of people playing Starcraft 6 years after its release might give us some hope that at least Blizzard will try to remain tuned to its audience and keep WoW a viable interest for quite a long time. It's fun, it's easy to learn, difficult to master, and very dangerous. I know, I play it every night now (did I mention I had disdain for this genre?? Probably not....)!
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