Echelon[ Review Comments | Screenshots ]
Game
Info:
Category : Simulation
Publisher : Bethesda
Softworks
Developer : Buka
Entertainment
Release : 5/17/01
MSRP (US): $39.99
ESRB : Everyone
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Minimum
Requirements:
CPU : Pentium 266Mhz
RAM : 64
HD Space : 650 MB
Video : DirectX-compliant
16MB 3D Accelerator
Operating System : Windows 9X |
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Background/Summary:
When
you think of future combat simulators, games like Decent,
Allegiance, Tachyon, Starlancer, and Independence War
come to mind. But with the exception of Decent, all
of the games are all set in space. While that is good
in some aspects, it gives me an impression that all
of the developers who make these kinds of games think
that all epic battles will happen in space. Granted,
most of these developers have grown up on Star Trek
and Star Wars. But one company in particular has approached
the genre from a non-original, yet refreshing perspective.
The company named Buka Entertainment, along with Bethesda
Softworks, has produced the next game in the long list
of flight combat sims titled Echelon. Equipped with
some delicious eye- candy, excellent control, and a
nice single player mode to boot, Echelon has what it
takes to dance with the big boys. Unfortunately, Buka
left out some of the little things that may ultimately
cause big problems for the game.
The
story begins back in the in the early 23rd century,
where the collapse of the Galaxy Empire was caused by
a civil war from within. During a period of approx.
150 years, the main group of colonies throughout the
sector joined together to form the Galaxy Federation.
Twenty years after the federation was formed, contact
with a species only known as the Velians was established.
For the next 30 years, the Federation and the Velians
would establish good trade and technology relations.
But soon the Velians would use some of the technology
to harbor fleets for a surprise attack on the Federation.
That's where you come in as part of a squadron dedicated
to stop the invasion of the Velians.
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Gameplay:
It
usually takes a couple of sittings for gamers to get
completely comfortable with a flight sim. But Echelon
manages to provide a plethora of tools that will get
you more comfortable with this game a lot faster. The
tutorials are very well laid out, and achieve what all
tutorials are designed to do. After you have warmed
up on the tutorials, it's time to head on out to the
battlefield and do some real damage.
The mission's structure
is laid out so that you are not bound to a liner path.
As you progress in the campaigns, so do your options
to choose which battles you want to engage in. The missions
themselves are a mixed bag. Some missions are just way
too easy, then there are some that seem designed for
you to fail. There are times will you will notice that
you really do not have to do anything to complete the
mission, because the AI bots has the ability to complete
the objectives without your assistance. That is not
to say that the AI is pre-scripted to accomplish an
objective. In fact, the AI can be very random. Playing
a mission several times will always produce different
results. A lot of the missions will have you doing A
LOT of flying to reach your targets. So much that you
can probably grab a sandwich and a brewsky, come back,
and still will have not reached your destination. While
flying, interaction is somewhat limited and repetitive.
You can issue orders to your fellow pilots, and for
the most part they are carried out without error. But
there have been times where the orders seemed to not
have been received by the pilot. While not great, the
AI is very good.
The
controls' interface is phenomenal. In fact, I would
go as far as to say that controlling the aircraft in
this game easier than anything on the market. While
Buka does have a setting that will give you "real-life"
aircraft controls, most of the nuts and bolts in typical
combat simulators have been stripped out so that you
can really focus on taking out enemy fighters. Turning
these fighters on the dime is a breeze. But that doesn't
mean that there is no real physics implemented in the
game. Gravity and inertia are active forces working
against you all the time, so you still need to be conscious
of your elevation and speed. The easy controls really
come in handy when you hit those canyons. Finally a
game gives you the opportunity to recreate those scenes
that you see in action movies, turning corners in canyons
at top speeds and pulling up to avoid imminent danger.
The game packs in 14 different ships that while available
in Multiplayer, must be earned in the single-player
campaign. Each ship is very distinctive and unique,
so learning the ropes with one particular aircraft does
not qualify for all of the aircraft. Some aircraft vary
in sheer size, while others are faster or can equip
more weapons. While the ships are diverse, the weapons
on the other hand are not. Weapons for the most part
are slightly enhanced versions of the primary weapons
that are in the game.
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Graphics/Sound:
When
it comes to flight combat/sims, just about all of the
games within their respective genre have showcased some
graphical splendor. Thankfully Echelon is no exception.
The aircraft in the game have been beautifully rendered
in 3D, sporting some cool, metallic-like textures. The
level of detail on these airplanes is incredible. You
will definitely spend a lot of time watching your fighter
in different camera angles just to admire the beauty.
I do have one little gripe about the planes though.
While the planes are modeled and textured nicely, the
actual pilot models are atrocious. I mean they look
like one of those life-size buddy dummies that elderly
people put in their car. This is not a strike against
them, but it is a minor graphical to a robust engine.
The environments in the
game also provide some eye candy. The cities are scaled
so that you have the ability to fly past buildings.
There are also bridges that you can fly under, as well
as canyons. The canyons will the part where you will
spend a lot of your time in this game, because they
are very deep, protecting you from antiaircraft devices.
But traveling through all of these places will reveal
a chink to the amazing graphical armor that this game
possesses. It's the ground that is a serious graphic
flaw. The textures are plain and boring, and offer no
flavor except when ground tanks are on it. I know this
is supposed to be futuristic, but that fact that except
for the cities and units, there is nothing occupying
the land. The water textures are nice and reflective,
but they are not the blue oceans that you would see
on those "wish you were here" postcards. Instead they
are blue with a lot of greenish-brown color added in
to represent pollution corrupting the waters. That's
right. Pollution is live and well in the 23rd century
contaminating the waters and the skies. As you scale
in altitude, you will notice a very thick layer of smog
blanketing the once blue skies (If you have ever flown
to Tampa or Los Angeles, then you have seen this before).
This game makes excellent use of lighting, sometimes
too much. The times of day that you will fly in are
accurately represented with dynamic lighting. But when
the sun sets, you won't even be able to see your hand,
let alone the mountain that you are about to run into.
All
of this atmospheric beauty does not come without a price
though. Expect framerates to dip significantly, even
on high-end systems. On thing that I noticed was that
the screenshots posted on the Echelon website were that
the framerates shown were in the mid-to-lower teens.
Now call me crazy, but I don't think that showing pictures
with a bad framerate can actually be positive for selling
the product. Nevertheless, I found that disabling shadows
can offer a significant boost in fps department. As
with most games, do not expect to experience a pretty
but smooth game if you barely meet the system requirements.
With some minor graphic tweaking, you can go from low
teens to 30+fps.
The sound is quite good,
if not repetitive. The sound of an actual aircraft flying
has been translated to the game without flaws. Nice
little effects like lasers striking the hull of your
plane brings you into the environment somewhat. The
computer and the other pilots can bring you back into
reality though. The in-craft computer is very repetitive
and leaves a lot to be desired. After the mission is
given to you, the pilots' speech is limited to a few
phrases. This area could have been more interactive
with the player. Instead you are left with some pilots
and a computer telling you things that you really can't
do anything about or have any interaction with what
they are saying. Overall an average attempt.
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Multiplayer/Devices:
In
the year 2001, if you are going to attempt to create
a successful Multiplayer to go along with the single
player mode, there are certain "standards" that need
to be in place for the game to have any success in what
is an already crowded area for PC games in general.
One thing for sure that needs to be in place is some
kind of server browser support. Whether it is an in-game
browser, or a 3rd party browser (i.e. Zone, Kali, Gamespy
) so gamers will not have much difficulty in finding
games. After saying that, I was fairly disappointed
in seeing that Echelon has no server browser at all!
I mean there is nothing. Well I shouldn't say nothing,
because you can use the forums like many gamers have
done already. But you shouldn't have to go to such great
lengths just to find someone to play with online. If
you do decide to find players through the forums, then
you must manually input the ip number to connect to
the game. There has been talk about a possible dedicated
server/gamespy support, but nothing has been officially
announced.
Once in the game, my experience
for the most part, was fairly decent. But decent soon
became unbearable with a bug that is plagued most players.
It is a warping bug similar to the bug that was found
in MechWarrior 4. One second, the enemy is within firing
range, the next he/she is miles behind you. I thought
this might be due to lag, which is common, but after
pinging my connection and the server I was connecting
to, that would not be the case. This bug happens randomly,
and it is very hard to duplicate so that the developers
can isolate and eradicate the bug. But as I said, this
is random, and when working correctly, then Multiplayer
game flows pretty well. When you are actually playing
as a team, the experience can be somewhat fulfilling.
Scoring is unique as well, where you get points just
for helping destroy an enemy while not applying the
fatal blow. Even though Echelon has some serious Multiplayer
flaws, some of the people who have this game, seem intent
on keeping this torch from blowing out. There are actually
some guys who are actually going out of their way to
rectify these annoying bugs. Kudos to you guys, because
you make me proud to be a gamer.
Now
on the voice command devices. Playing with the Sidewinder
Game Voice, the result was somewhat mixed. Using the
GV to issue commands in single player mode, the commands
were quite responsive. So responsive in fact, that it
became almost second nature to play in this fashion
while going through all of the missions. However, playing
online was a different experience altogether. When using
GV software, I have found that either it works well
with online with a game, or it doesn't work. With this
game, it has worked on some occasions, then other times
it would not. Hopefully this gets fixed with the GV
1.5. Using the Game Commander 2 was very exciting. Because
I am able to record a command several times to give
the program a better chance of recognizing it, my single-player
and online gaming was a blast to use with this software.
With no delays, I was able to focus on my targets rather
than the keyboard. Excellent Job.
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The Wrap-up:
If
there was ever a game that has potential to become great,
then Echelon is that game. But in its current state,
it is not yet ready to go up against the big boys in
the industry. As we all know, when you see potential,
you have to nourish it and guide it greatness. If Buka
cannot do what is necessary to nourish it, the potential
becomes nothing more than a dream. And they should know
better than anyone that it's really hard to sell a man
a dream. Overall though, I like it, and I will like
it for some time. I encourage anyone who may be hesitant
to at least try out the demo.
Then you too will get a glimpse of what the future holds
for futuristic air combat games.
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| David "chiefwu"
Washington - 7/10/01 |
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