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User Info
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| Game Info: Category : Role-Playing Publisher : Bethesda Softworks Developer : Bethesda Softworks Release : 05-03-02 MSRP (US): $49.99 ESRB: Teen |
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| Minimum Requirements: CPU : 500 MHz Intel Pentium III, Celeron, or AMD Athlon RAM : 128 MB (Win ME/98); 256 MB (Win XP/2000) HD Space : 1 GB Video : 32 MB Direct 3D Compatible video card and DirectX 8.1 compatible drivers Operating System : Windows 98/2K/ME/XP |
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| Background/Summary:
The story of Morrowind is pretty big, which we covered in our preview, but the strength of Morrowind lies in the many, many quests that are available in the game. And the fact that most of the side quests do not need to be completed before you can complete the game makes it all the more worthwhile. It's like a kid walking into an ice cream shop, and no matter how many different toppings they want on their sundae, the price of the sundae won't change. But for those that choose to follow the main storyline, prepared to be immersed in a complex but comprehensible storyline, that has an interesting climax and a satisfactory resolution. |
Gameplay: Right
from the beginning, Bethesda makes sure that your transition into the world
of Morrowind is as painless as possible. While the NPC's are interacting
with you, you are also given instruction on how to properly follow their
commands. They don't cover all of the functions, but the ones that are covered
will be used heavily in the game.
Once you have covered your basic commands, then it's time to create your character. And I must say that they have pulled all stops when it comes to customizing the character to your liking. But here's where it starts to get interesting. Because of the twenty plus classes for a player to choose from, some might get confused and worried on selecting the right class. So to help, they have provided ten questions, which the answers will select the class that best suits your needs. And if you think those twenty don't help, then create your own!
Once you have created your character, its time, to head out into the world of Morrowind. Because you are an outsider and lack any experience with the townspeople, the locals will be very unwilling to help you during your travels. It's going to take some butt kissing and some major sucking up, but sooner or later, you will get a different reaction from the people you encounter. How a NPC will react in the future will be based on your position in one of the various guilds. If you are a successful member of the law-enforcing guild, then people will give you the respect that you deserve. But if you decide to live a life of crime, then people will not be as friendly. Getting caught stealing or attacking someone without cause will result in a bounty being placed on your head. Once that happens, you have the choice of paying the fine, going to jail, or take your chances as a criminal on the run. Taking the jail time or fine option will seem a bit difficult because it is very hard to find someone who will administer those choices to you. But that's not saying that running from the law is any easier. For some strange reason, once you have been recognized as a law-breaker, every town seems to gain " that information simultaneously. Local guards are on alert, and will attack you if spotted. There is also a third option, the way of the Vampire. That's right, should you get turned into vampire and survive, you will have to live as one of them. That means no more traveling in the daytime without damage from the light. Almost all of the townspeople will not service you, and you will become somewhat of an outcast (which you were before you became an vampire). But once it is nighttime, you get a significant boost in stats, making you a deadly opponent to anyone that wants to take you on. It's an extreme lifestyle, but if vampires can do it, why can't you?
Alas, all is not great within the world of Morrowind. For there is something oddly wrong with the NPCs that you need to escort. For some reason, if you have a decent amount of distance between you and the NPC you are following, and happen to start a fight with a monster, the NPC will come up to help. But not only does he/she attack you from time to time, but once the creature has been defeated, the NPC will run all the way back to the point to its exact position when you first engaged the enemy. The first couple of times, it was pretty funny and shocking to see them take off, but after a while, it just became downright annoying. Another issue revolves around the combat system. Like some other recent games, Morrowind binds the attacks to the movement controls. So if you wish to perform a horizontal slash, then you actually need to move your character left or right in order to complete the action. While is was a noble attempt to offer more flexibility for the melee fighting, it ends up being more of an obvious flaw to an otherwise rock-solid combat system. |
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Graphics:
Because the world of Morrowind is in real-time, players are also treated to some of the best weather conditions ever implemented into a game. A good example of this is when you are traveling at daybreak, and visibility is almost zero because of the dense morning fog. You might even be able to catch some rain within that same day. The different times of the day is also reflected by the sun and the moonlight. Playing the game during dusk/dawn really shows the time and effort put into making this game come to life. The dynamic lighting is equally impressive, especially if you are highly involved in the art of magic. In fact, you may find yourself performing magic spells just because they look so cool when they are performed. They're some clipping and collision detection problems, most notably in the multi-tiered caves and dungeons, as well as heavily-armored models. Several times I would turn a corner, only to find myself falling through the ground, having to restart from a level or two below.
Well the sound is very intriguing, as it not enhances the environment that you are traveling, but it also becomes a important enhancement in gameplay. A perfect example is your interaction with the NPCs in the game. As I mentioned previously, the overall attitude towards outsiders is very harsh. However, if you just approach a character without actually initiating dialogue, the NPC will speak to you first. Listening to the tone of their voice, and what they are saying, you can determine the current mood of a character. This will let you know if it is worth conversing with them or if you should try again at a later time. When engaged in combat, the NPCs will actually taunt you with some arrogant remarks, despite them being on the brink of death. But that is as far as it goes when it comes to NPCs speaking. Though I should point out that with as many NPCs as there are in Morrowind, I was surprised to see the diversity in voice actors available in the game. Because nothing would be worse than to have a hundred or more NPCs all sounding like Gary Coleman (Note: Gary Coleman is not featured in the game). |
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Replay Value /Devices:
When it comes to using devices, Morrowind is one of those games where you are better off if you have one. Using the Game Commander 2, the game was much easier to control, especially if I needed to perform quick spells and other mundane tasks such as resting, healing, etc. Now if you want to bind different combat attacks to a particular button, then the Nostromo n50 or Claw USB may be the device for you. |
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The Wrap-up:
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| David "Chiefwu" Washington - 07-14-02 |
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