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Overview
If you have never heard of Immersion before, they have been developing force-feedback technology ever since the first force-feedback controllers came out on the game scene several years ago. The similarities between the two technologies ends there however as this is no mere force-feedback mouse. This new TouchSense technology is a tad more refined in the hope to create feedback textures for mice by using small motors capable of rumbling at varying frequencies. Logitech is the first to offer this technology to the retail market as a whole, although I have since read that there was once an even earlier offering from them in the form of the Wingman Force Feedback Mouse, unfortunately this one was attached to a base and rather a niche' product. Although much more powerful action, the wingman ff mouse offers much less refinement in it's movements than the iFeel does, and it looks rather constraining looking as it is attached to a base. The iFeel however is free moving and optical, so plush carpet mousing is possible. |
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First Impressions
Upon placing the CD in the drive installation
went smoothly. I plugged in the mouse and Windows ME picked it up nicely,
then on to software install which includes the famous Logitech Mouseware
as well as the Immersion software. In its default mode, the mouse's
feedback on my desktop felt like a tiny ball-bearing was sliding, bumping,
and grinding around inside it's housing. It’s actually a very subtle
response, and can get a tad annoying after you get over the 'cool!'
factor, but again, this is just it's default setting. |
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The 'Modes' & Inner Workings The included Immersion Desktop software (Be sure to update) lets you fine tune the feedback you get from the iFeel experience. You have choices like Metallic,Sonic Vibe, Spongy, Steel Drum, and Rubbery. You really need to play with these to truly appreciate the full potential of this fun technology. The software is very easy to use after a bit and fun to make your own custom themes.
How does it work? After reading some highly technical garbage on the topic, I discovered that the mouse itself has a mechanism in it known as a High-fidelity Harmonic Drive Engine. This engine is in turn controlled by the use of the Touchsense software and drivers. To lay it down in easy terms, all of your mouse movements are transferred to an API, sent to the driver, which then controls the feel of the mouse and the way it moves. The actual movement felt in the mouse is generated by frequencies and amplitudes sent to the engine which makes it vibrate. Multiple tiny motors are what really make this piece unique from traditional force feedback technology. |
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iFeel In Action
Although I must admit surfing GCC was very amusing in the Spongy custom mode I had setup (Was laughing and clicking for 40 minutes), I would say the most fun was had by far at the Immersion Touchsense-activated sites. Immersion has a partnership program for adding this feature to your website (Hmmmmmm) and quite a number of awesome sites are listed on their hompage. My personal favorite of these was FrogIt, a TouchSense-activated version of the classic Frogger! Games are a whole other world when it comes to iFeel. I will say now that non-enabled games do not work as nicely as the ones that have the built-in Immersion support or a patch which can enhance some preexisting games. The most basic level of support though results in a bland rumble effect that doesn't add anything to the game. Star Trek Voyager: Elite Force for example worked in a very mundane manner. When you would fire a photon it feels the same as firing a phaser, a cheap lil 'pong!' feeling left me a little disappointed. I then found out this game was better supported with a Quake patch. Wow! Holy $#%! That about sums up my reaction
to the games that ARE supported directly by the software. I fired up
Elite Force again and each weapon had its own feel to it! During the
movement of the character you could feel his footsteps, when you jump,
the mouse gives off the feeling of your impact upon landing. Photon
jumps in EF were absolutely amazing feeling with the iFeel in my hand.
Black & White is particularly detailed with it's iFeel interaction. Game functions including moving the onscreen icon over gold/silver scrolls, signs, spells, or other special items cause the mouse to shake, which is VERY useful when you're trying to locate those pesky little items within the landscape. Creature stroking also provides an interesting effect, try it out! The games currently supported (Typically by patch on Immersions download page) include:
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The Bottom Line The iFeel is a rather impressive optical mouse. I once again stress this is no extreme gaming mouse, yet a very enhancing and entertaining toy. As with all optical mice, quick, jerky movements can skip the mouse movement a bit and lead to a little jumpiness if not used properly. Overall I would buy this mouse again as it provides a very good quality mouse, with a unique feature for a mere $10 more than regular mice. I actually got mine for the same price as the bare optical mouse from Microsoft. I also see this technology greatly enhancing the lives of those with vision impairment. Imagine someone that normally squints at a screen using one of these 'bumpy' mice. That's about all I have to say about that.... |
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