Icewind Dale 2[ Review Comments | Screenshots ] GCC Icewind Dale 2 Review
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Game Info:
Category : RPG
Publisher : Interplay
Feveloper : Black
Isle Studios
Release : 08-29-2002
MSRP (US): $49.99
ESRB: Teen
Minimum Requirements:
CPU : 400 MHz Athlon or Pentium 2 Processor
RAM : 64 MB
HD Space : 620 MB
Video : DirectX compliant video card
Operating System : Windows 9X/2K/ME/XP (DirectX 8.0)
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Background/Summary:
Icewind
Dale II (from here forth known as IDII) is the sequel to the much acclaimed
Black Isle Studios' RPG, Icewind Dale and its expansion pack, The Heart
of Winter. Icewind Dale was an RPG different from the standards set by
its cousin, Baldur's Gate. Icewind Dale II focuses more on the hack and
slash combat that Dungeons and Dragons fans love. IDII does not stray
far from the path set by its predecessor. IDII is a story driven RPG that
focuses most of the time on dungeon crawling and combat which is not necessarily
a bad thing.
If you are looking for a complex, epic storyline
along the lines of Baldur's Gate or Planescape: Torment, then IDII will
be below your expectations. If, on the other hand, you are looking for
a combat-intense, dungeon crawling experience with plenty of monsters,
items, and gold to discover, then read on and see why IDII might just
be your cup of tea (or elvish wine, which ever you prefer).
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Gameplay:
If
you ever played the pen and paper version of AD&D, then you will remember
what it is like to spend a couple of hours generating a character that
you would play. At least I did. IDII gives you a lot of options when generating
your character. And with IDII incorporating the AD&D 3rd edition rule
set, you now have the option of using the barbarian, monk, and sorcerer
classes. There are many more character races/subraces to choose from.
Everyone's favorite, the dark elves (the Drow) are here. Also included
are the half-orcs, tieflings, and the gold dwarves. The 3rd edition rule
set allows for some of these character/class combos to be really powerful
from the start of the game. But it is balanced out by having an experience
penalty so that they will not be overly powerful towards the end of the
game. IDII also includes new priest, druid, and wizard spells, new character
portraits and sounds, and a new random treasure generator for enemies.
You can create up to 5 more characters to
join you on your mission through IDII. If you choose to make one, you
can recruit more characters from ones that are pregenerated for you. They
will help you form a balanced party to venture through the game. But I
always find it more enjoyable when I have a personal attachment to the
characters I make. Thus, I recommend that you generate the next 5 characters
yourself instead of using the pre-generated once to form your party. The
key to survival in IDII is to have a balanced party. You won't get anywhere
fast with 6 fighters and no priests to heal. And on the flip side, you
may be able to blast some monsters with 6 wizards but no fighters to back
them up and you will be reloading your saved games way too often.
As
said before, IDII is a combat oriented game. But it is not like Diablo
II where you can just go into a given dungeon and hack and slash your
way through things. IDII is a thinking man's RPG. You have to know which
spells to use at which times. You have to make sure that your party is
in a formation that is best suited to the environment you are in. The
last thing you want is to have your wizards and priests in the front of
the battle where your fighters should be. You can utilize a pause feature
(defaults to the spacebar) to organize your group, brandish your weapons,
get healing potions ready, and prepare your casters to launch their spells
when needed. As the game progresses, it gets progressively more difficult.
There were some battles that took me a few (read 23) times to pass. One
battle had me so frustrated that I needed to take a break from the game
as I was about ready to throw my mouse through the window. But once I
beat that battle, I knew I could take on the rest of the game. This example
illustrates the fact that sometimes you will have to reload a game several
times just gain some knowledge of what will and won't work in a given
situation. Quick save and quick load will become your best friends with
IDII.
IDII is a mostly linear game. Although it
does allow role-play a little better then IDI did. The addition of skills
like diplomacy and intimidation work itself into the conversations you
have with the NPCs in the game. For instance, if you lead off the conversation
with a given NPC and your lawfully good fighter or your evil dark elf
rogue, the interactions will be vastly different. Some times the responses
you will get will catch you off guard and every now and then make you
laugh.
Now
even though I said that IDII is not as story driven or epic as Baldur's
Gate or Planescape: Torment, it still does have a story and it is done
really well. The story allows you to keep motivated and just fuels the
desire to see how the game turns out. I don't think that I would have
enjoyed the game nearly as much if the story had not been able to flesh
things out for me as well as it did. The story helped to drive my characters
along a given path that made sense. Without it, IDII would be just a lame
hack and slash dungeon crawl with no heart.
One big complaint I do have is the pathfinding
of my group is really poor. Many times it would require micromanaging
my party which took time away from what I wanted to focus on. This becomes
way to cumbersome and tedious when dungeon crawling. I would find myself
leaving a couple of party members alone while I navigated the lost party
members to the rest of the party. I hated doing this as it forced me to
leave party members unattended in a dungeon where a monster and his friends
could stroll on by and take out their frustrations out on them. Fix the
pathfinding and the dungeon crawling would be so much more fun.
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Graphics/Sound:
If
you have played any of the previous Black Isle games (Baldur's Gate I
or II, Planescape: Torment, Icewind Dale I), then you are familiar with
the Infinity Engine that IDII uses. When the Infinity Engine first came
out, it was beautiful and blew my mind away with the detail of its environments
that it conveyed to me through my monitor. But, over time, the Infinity
engine has changed very little. And if you have played any of the recent
graphically impressive games such as Neverwinter Nights, Morrowind, or
Dungeon Siege, IDII might be a little hard on the eyes. The Infinity engine
works well for IDII as most people will be used to it. IDII can support
800x600 resolution with unsupported resolutions all the way up to 2048x1536.
I chose to run with the 800x600 resolution and things looked fine. But
then again, I wasn't expecting anything graphically impressive when playing
this game.
One big enhancement that I was excited about
was the interface rearrangement. The old interface used to take up so
much screen space that I felt I was missing things going on. Now the interface
is more "compact" with it all being located on the bottom. It
feels more open and spacious that I can actually see a lot of the combat
that is going on. Everything is still accessible but just more compact.
This is a welcome change and one I am glad they implemented.
IDII
has some of the best music I have had the pleasure of playing a game to.
The music is perfectly suited to the game. The action music when combat
starts gets your adrenaline going while when just strolling around town
the music is calm and soothing. The soundtrack is very well done and I
am glad that Black Isle Studios decided not to stray from the proven formula
that they have employed successfully.
Character voices and the sound effects are
all similar to IDI and the BG/Planscape games. But they do work and they
work well. The voice acting is done well. I did not expect anything less
from Black Isle. The voice acting in their previous games was always well
done. I was hoping for some new sound effects to go with the new spells.
But I guess I can't fault them too much for recycling the sound effects.
It just would have been a nice to hear new effects in the game.
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The Wrap-up:
IDII
is a good game if you are looking for a story driven, action-based RPG.
The combat in the game requires not only for you to have a balanced party
but to know when to cast certain spells, which character(s) should be
engaging which monster, and when to cast certain spells. It is a thinking
person's RPG that has style and interesting story. The use of the 3rd
edition rule set makes IDII feel somewhat new as there are new races/subraces,
spells, items, weapons, etc. that you can use to create and equip your
party with. Even though the graphics might seem "dated" when
compared to games like Morrowind or Neverwinter Nights, it does work for
IDII.
The game designers know what role-players
want to see in an RPG. If you liked IDI or any of the previous Black Isle
Studios games, then it is really not hard to recommend this game to you.
If you haven't played any of those previously mentioned games, then there
will be a learning curve as you figure out what a balanced party is, what
spells to use, and what member of your party should be on which monster.
But once you get comfortable with the interface, hotkeys, and 3rd edition
rule set, you will no doubt be engrossed in IDII as I was.
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| Jason (Jason4078) Olivas
- 12-23-2002 |
Comments[ Add a comment ] Posted by `Smaug on Saturday, December 28, 2002 (23:32:42) A good review Jason, very honest  To post a comment, you need to be logged in.
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