got a chance to sit down with James Parker, Producer on the upcoming
Lords of Everquest RTS. Lords of EverQuest is
a revolutionary Real-Time Strategy game inspired by the lore of
the online gaming phenomenon EverQuest. Control Lords
and colossal armies as you battle for total domination of the
lands of Antonica.
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begin, please introduce yourself, and your role on the team behind
James Parker, Producer: Lords of
With some of the creative
juice coming from the original HOMM folks, can we expect to see
a cookie cutter game from that series with a new theme, or will
there be some innovation and fresh breath?
Fresh as fresh can be, we have
taken some of the elements from homm and, everquest, wc3, c&c,
and Warlods battlecry. Phew that is a mouthful.
Many people are comparing
LoE to the successful Warcraft franchise from Blizzard. What does
that kind of pressure do to a development team for a new game?
the pressure is something that is helping to stay motivated. Competition
in the marketplace is a good thing, with it, it helps everyone
get better. They make a great game we make a better game and than
they turn around and make an even better game. This type of dynamic
does nothing but help the genre as a whole.
As for the direct comparison, let's
just say I do not sleep so well at night these days.
Can you tell us a little
bit about how matchmaking will work on SOEGames.net?
The Soegames.Net service was built
from scratch as a mechanism to do peer to peer matching for many
of our up and coming titles including Champions of Norrath and
Lords of EverQuest. Some of the functionality includes, stat tracking,
ranking, ladder system, tournaments, and peer to peer skill matching.
Will there be support for
the community to make custom maps/scenarios?
definitely, this is one area where we are trying to polish up
right now. We have a map editor that allows for people to generate
height maps, add water, customize units and manipulate some scripting
language. There are a few other cool surprises as well, but I
am supposed to keep those tight-lipped.
The screens we are seeing
look incredible. Can you tell us what engine it is using, and
will it be utilizing any of the recent Direct X 9 enhancements?
Thanks you very much. We are using
our own custom engine designed by the Rapid Eye Entertainment.
It does take advantage of some of the brand new DX 9 functionality,
but will still allow players with DX 8 to play as well.
Will there be a spell or
potion to make Gnomes taller?
Um I am not at liberty to talk about
the vertically challenged. Gnomes are happy with their size and
if there was a said potion or spell I would not be able to talk
you for your time this evening, any additional comments for the
eager fans of LoE?
Look forward to seeing you online
and playing Lords of EverQuest. I hope you enjoy it. If you have
any comments or feedback feel free to head on over to our site
and sign up for the beta.
more coverage on Lords of Everquest as we hear it! If
you have questions you would like addressed, please feel free
to join our discussion,
and post your thoughts there. GCC prides itself on getting the
results our members want.
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Reinhart - November 10th, 2003