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GCC E3 '05 Hands On: Dungeons & Dragons Online Dungeons & Dragons Online
DDO will Feature a largely instance based quest, Turbine is hoping to overcome some of the inherent problems in camping and farming in an MMO by keeping players together in a social environment, and instancing out quest runs. Also they have adjusted the typical questing completion (courier, kill quest, etc) to be objective based rather than target based, keeping players from having to hunt down the last few monsters on a kill quest, or waiting their turn for item pickup should also aid in the battle against camping and farming. Finally, most quest runs to an instanced zone will be an instantaneous transfer of the player(s) to the start of the quest area with minimal travel time.
The game revolves around the central Oberon campaign city of StormReach, and does feature a series of newbie quests to get players started off. Aside from the typical how to move/fight/interact, the newbie quests also introduce players to the interactive environment, both scripted and non scripted events can play as trigger roles in questing, as well as trigger-able environmental effects. Areas can be zoned on/off for both beneficial and detrimental effects on players and monsters alike, giving a good feel to the world physics and effects in game. The game world is lush with floating towers, elemental airships and other breathtaking wonders. Travel for the sake of travel has also been eliminated from the game, as the developers tell us that they want the players to really spend the bulk of their time in the main areas of play......Dungeons!
Based on the demo Turbine walked us through, this should be an excellent entry to the MMO world, and should provide D&D RPG players a new outlet for their D&D addiction.
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