| Headhunter |
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Screenshots for a closer look or
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Game
Info:
Category : Action
Publisher : Acclaim
Developer : Amuze
Release : 05-14-02
MSRP (US): $49.99
ESRB: Mature
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Background/Summary:
It
was unfortunate that the demise of the Dreamcast in
the US came when it did. Because on the horizon were
several games that could have pumped some much needed
life back into a dying system. One of those was Headhunter,
a 3rd person action shooter that combined the best
elements from Metal Gear Solid, Syphon Filter, and
a hint of Resident Evil that made a fairly solid action
game. But it would never see the light of day on the
Dreamcast as far as American DC owners were concerned.
But the buzz about this being the "end-all" games
based on tactical espionage was too big for this game
not to reach the US market in one form or another.
Long after it's stint in Europe, Amuze has returned
with Headhunter, but now under the wings of Acclaim
on Sony's powerful PS2. And while all of the elements
that were featured on the Dreamcast, the same problems
that plagued the now defunct system are ever so present.
"MGS-killer" it surely isn't, but you still
are bound to enjoy this game.
The story takes place
in Southern California, with an environment a la Robocop
2. You play the role of Jack Wade, a former headhunter
(or bounty hunter, if that makes you feel more comfortable)
who was the best in the business. During some government
experiments, he loses his bounty hunter status as
well as his memory. After making a daring escape,
he awakens in a hospital, only to be confronted by
his former boss. He then discovers that the same agency
that relied on him to bring in the tough bounties,
has now abandoned him. Now as a hunter-for-hire, Angela
Stern, the daughter of the recently assassinated Christopher
Stern, who was an important politician in Southern
California, immediately requests his services. For
two million dollars, he is hired to go out and eliminate
the person(s) responsible for her father's death.
And this is where your adventure begins.
Now if you are like
me, you are thinking that this sounds much like Total
Recall. But I assure you, Arnold ain't got nothing
on Jake Wade. The story of Headhunter is very strong
in terms of plot, twists, drama, and action. But let's
make this clear: this is no Metal Gear Solid. Instead,
Headhunter is like those movies that you catch on
Friday Night Action Theater, it has more than enough
substance to keep your attention throughout. The time
spent into bringing the gamer into their rendition
of Southern California is apparent throughout, which
in the end provides the strongest and most crucial
part of Headhunter. |
Gameplay:
Headhunter
doesn't feel just like one game, but more like a range
of range. You are bound to see some Syphon Filter, WinBack,
MGS, and Resident Evil, with some Tomb Raider thrown
in for good measure. To help get you acquainted with
playing Headhunter, Amuze takes a page from Konami by
offering their version of the VR training missions seen
in MGS. Known as Leila, you are given four missions
that you must complete within a given time or you fail
the mission. Should you become successful in completing
all for missions you will be granted the first of four
licenses. These licenses will allow you access to weapons
or other parts of Southern California that you may not
have had access to with a lesser license. However, to
keep people from gaining all of the licences before
they actually play the game, Amuze has made it so that
you can only train for the licenses that are relevant
to your current place in the storyline. But there's
no way around the training missions, as parts of the
game that advance the story are only available if you
have the license. The
twists don't end there. In order to even qualify for
the VR missions, you need to acquire a certain number
of credits before you will be accepted. To do this
Jack is must take his motorcycle around the city while
trying to maintain control at top speeds. The more
dangerous your driving becomes (such as driving through/between
cars), the more credits you earn. This is a nice feature,
though it's too bad that they bring out its full potential.
For one, if you happen to crash, there is no penalty
as far as health mission penalties. Though you do
lose some credits during each crash, you can just
as easily get up and start over again. Controlling
your motorcycle can be somewhat difficult due to slightly
stiff controls. With plenty of room to maneuver around,
it still amazes me that turning a simple corner could
mean life or death.
When it comes to controlling
Jack Wade, it's a mixed bag. Like most games of this
nature, Jack can run, shoot, and hide when needed.
If he needs to climb ladders or gain access to particulars,
pressing the action button does it all. This eliminates
the need to jump, which has plagued numerous 3rd person
action games. But there is some trouble when switching
between targets. There appears to be a brief pause
when switching targets, which in an intense battle
will cause you to be the recipient of an extra flurry
of bullets that would have never been fired had you
switched over to the other target in time. Thankfully,
Jack can perform several evade maneuvers to reduce
this from happening.
Now
Headhunter isn't a straightforward action shooter,
thanks to some well-placed Resident Evil-like puzzles.
Once again, a company shows that puzzles can be done
right as long as they make sense to the environment
and do not over saturate the rest of the game. The
puzzles are fairly simple, and do not have that complexity
that you would find in Soul Reaver. But in the end
it works out, because the pace of the game remains
steady, which a game like this relies on. Tied in
with the puzzles, you will occasionally run into several
bosses. I must say that Headhunter beats MGS in this
area, as the battle sequences with the bosses are
more fulfilling than annoying.
But
I can't say the same for the overall AI. MGS 2 raised
the bar huge when it was released on the Playstation
2, and after playing Headhunter I can see why it will
never be able to take Konami's masterpiece on a equal
playing field. The AI in this game is rather dumb
for the most part, as it takes a lot to get a rise
of these guys. They don't react to live grenades,
and by learning some simple strafing maneuvers, you
can beat any target in a one-on-one firefight. Now
it could be argued that I am comparing MSG 2 opponents,
which are highly trained soldiers, against the thugs
in Headhunter. But you always expect a little more
common sense from AI, and Headhunter isn't even close.
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| Graphics/Sound:
Despite
the game being a Dreamcast port from two years ago,
the graphics are fairly solid. The character models
are nicely detailed and designed, making each character
that you encounter unique. Jack has that rugged-action
hero look going for him, beard and all. The animations
are also well done. There are also some nice explosion
and weather effects, which really compliment the overall
environment of the game. But signs of a console port
are there. The poly count is considerably low for
a PS2 game, and the textures could have benefited
in a boost in resolution. You will also notice that
the number of models that you will encounter is very
scarce, and usually appear in large numbers in remote
concentrated areas.
Although many wont mind
the lack of graphical quality that PS2 gamers are
used to, they may not be so forgiving to the technical
issues that are present in the game. First and foremost,
the load times are extremely long. For a game that
heavily relies on a steady pace, the load times disrupt
the flow of the game significantly. They even try
to cover this by displaying some rather amusing advertisements
based on the game, but even those quickly become tiresome.
Another issue is with the camera when going into attack
mode. A lot of times, it the camera shifts into a
position to where you have to take time out of your
attack to readjust. You'll get used to it, but the
closer you reach the end of the game, the problem
will become more frustrating as more enemies are on
the attack.
The
sound also comes out strong in Headhunter. The voice
acting is also very well done. I should point out
that there are some moments that showcase some very
cheesy voice acting, but it was done so deliberately
that it actually turns into a plus. Definitely top-notch.
The main characters in the game also do a good job
bringing that movie-like voice quality into the game.
You will have no trouble identifying/understanding
the plot because these guys tell it so well. While
the game is a bit light on the sound effects, the
soundtrack helps make up for its shortcomings. The
music is more reminiscent to Sega's innovative titles
(which is probably why they were first to pick this
game up). |
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Wrap-up:
In
the end, although Headhunter is a short adventure,
it provides enough action, a solid story, and good
graphics to entertain anyone who comes across it.
If you can get past the obvious technical issues,
then Headhunter will be a nice addition to any PS2
library. It's not of the same quality of games like
Metal Gear Solid 2 or Resident Evil: Code Veronica,
but Amuze has shown that a good game will always shine
against the competition.
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| David
"Chiefwu" Washington
- 08-26-02 |
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