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Arcanum
Review
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| Arcanum:
Of Steamworks and Magick Obscura |
Click
Screenshots for a closer look or
click on the game box to visit the
game homepage.
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Game
Info:
Category
: RPG
Publisher : Sierra
Developer : Troika
Games
Release : 08/21/01
MSRP (US): $49.99
ESRB: Mature
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Minimum
Requirements:
CPU
: Pentium 300
RAM : 64
HD Space : 1200 MB
Video : 8MB Video
Operating System : Windows
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Background/Summary:
Arcanum
is the first game to come from Troika
Games, which was started by former
Fallout team members Tim Cain, Leonard
Boyarsky, and Jason Anderson. Like
the Fallout series, this game is
RPG style, and very story oriented.
However, quite a few enhancements
were achieved in the Arcanum offering
when compared to the Fallout series
in my opinion. It has an awesome
premise and a nonlinear, open-ended
role-playing system not seen in
many of today's RPG offerings.
The
unusual setting of "Arcanum"
is a combination of a typical medieval
fantasy with a "Fallout"-like
futuristic world. Ogres and dwarves
co-exist with firearms and rockets.
Original? You bet! Whether you choose
the path of technology or Magick,
you are in for quite a role playing
treat with this game, and a very
in-depth storyline. Arcanum has
a truly fantastic gameplay as well.
You can choose between a real-time
or a turn-based combat, you have
an incredibly rich dialogue (with
many choices), fight, talk to people,
buy things and build a party, everything
in a perfect balance. The game does
have a few drawbacks, but you can
read on down this review to see
it's minor flaws.
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Gameplay:
As
all great RPG's begin, you must
create a character. Either you can
choose a premade character and jump
right into play, or you can create
one from scratch and make your own
destiny. In the grand tradition
of Fallout, there are more character
statistics than you could ever imagine.
Arcanum has more base statistics
that affect more aspects of your
game than most I have played (and
can be modified using your points
from leveling up), it features a
technology tree which requires points
placed in each skill, nearly as
many schools of magic as Dungeons
and Dragons with five spells in
each, and several sets of skills
including social (gambling, persuasion),
thieving skills (pick pocket, and
prowl), among others. It begins
to be quite clear after a short
amount of time that no character
could ever master every available
skill tree. You can adjust the intellegence,
strength, dexterity, perception,
constitution, willpower, beauty,
and charisma of your character.
One of the neater choices you will
make is a "personal history"
for your character. These histories
include a lifestyle or childhood
education that alters your avatar
from a general "Bookworm"
to the absurd "Beat with an
ugly stick". These histories
alter some of your attributes, and
in my mind, enhance your role playing
expirrence. You also choose your
race and each race comes with thier
own stats: Humans, Half-Elves, Dwarves,
Half-Ogres, etc. Gender plays a
large role in your creation process
as well as it has a direct impact
on your personal statistics, as
well as determining some of the
quests you will get (some quests
are male or female specific).
As
you begin your journey through the
land of Arcanum, you are aboard
a crashed zeppelin when you are
told by an old gnome about an impending
evil, and that you must return a
ring to its owner. Then you meet
Virgil, your first party member,
who informs you that you are a deity
reborn (let me add that Virgil is
quite annoying). Your first adventure
begins as you scour the remains
of the crash for survivors. The
game opens with you finding out
a bit more from Virgil, getting
mauled by a few roaming animals,
scouring items amongst the dead
(and on the ground), and finally
getting attacked by a hitman of
sorts. From there, you begin your
treks to towns and caverns, and
you begin to see how truly large
the game is. Quests are kept track
of in a log book, some are for evil
characters, some for good, though
many of them are not able to be
solved in short order. To travel
from town to town, there is a rail
system, and some boatmen who are
willing to ferry you around. Besides
that, you can walk from town to
town in search of your quests. The
world map is very useful, and you
will find yourself accessing it
often. I found the entire interface
to have a very small learning curve
and quite easy to use without reading
through the (very large) game manual.
The
land of Arcanum is not laid out
like a bunch of individual maps.
You can actually walk across the
entire game, rather than use waypoints
on the map screen to accelerate
time. Arcanum is a VERY large world
with many NPC characters to interact
with. After visiting the various
shop keepers and realizing you're
flat broke, you'll likely be moving
on to your quests. Arcanum gives
you the unique choice to pick either
turn-based or real time battle.
Indeed, you can, and should, fight
in real time like most other games
(Diablo anyone?) in both single
and multiplayer mode. Finally, the
game ships with the map and script
editors used by Troika, so this
will likely be one of the first
RPG's to have extensive community
support, and new multiplayer (and
single player) scenarios popping
up everywhere. Dare you try and
conquer the land of Arcanum? Travel
your path adventurer, and choose
wisely.
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Graphics/Sound:
Unfortunately,
the graphics in Arcanum are not
as superbly done as the storyline
and character development. There
certainly is no comparison to the
Bioware Infinity engine Dungeons
and Dragons role-playing games we've
seen lately. Arcanum was built on
a heavily adapted Fallout engine.
While that provided a very solid
foundation for a game of it's type,
and it allowed the extreme support
of character statistics, it also
meant that we're stuck with an engine
that still looks and feels like
a game from 1998. The resolution
has been increased to 800x600, and
the engine now supports a 16 bit
color depth, but it still looks
a tad flat. Fortunately, anyone
who has ever played Fallout, and
any other true RPG fans out there,
knows that graphics are less important
than gameplay/storyline.
The
sound is fairly good, and definitely
what you'd expect from a front-runner
RPG. There are an unfortunately
low number of voice-overs, though,
similar to Fallout, where only important
characters and NPCs will have a
voice. The music was very well done
and fits into the game "timeline"
nicely as well as immersing you
into the story.
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Multiplayer/Devices:
The
multiplayer support is excellent
for an RPG. You can play an attack-mode,
a cooperative attack mode, or a
role-play world mode. Your character
can be saved and built up over time,
similar to a game like Diablo, though
there is unfortunately, no game-save
feature in multiplayer, so you start
back at the beginning of your chosen
campaign each time you begin. The
inclusion of campaign editing tools
also makes a great multiplayer addition
since many third-party teams will
be developing multiplayer campaigns
to keep the game going indefinitely.
Arcanum has, by far, the best Cooperative
RPG multiplayer support around.
Unfortunately, I didn't get to extensively
test the multiplayer aspects since
many people are not online playing
yet. I am guessing most people are
waiting until they finish the enormous
single player campaign. There isn't
much need for that however, other
than building familiarity with the
basics. The multiplayer action has
its own campaign with a closer proximity
of locations than the overwhelmingly
large single player version.
Game
Commander 2 and SideWinder Game
Voice both performed equally well,
letting me assign some of the more
mundane controls. I also tried using
the Sidewinder Strategic Commander,
and the Nostromo SpeedPad while
playing. The SC and SpeedPad are
literally made for this type of
action and both performed exceptionally
well for scrolling through the maps
and controller character movement.
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The
Wrap-up:
Arcanum
has a very immersive storyline,
exciting play, and challenging quests.
The role playing aspects are numerous
due to the character development
features which will lead to hours
and hours of replay value. I will
say that the game reminds me a lot
of Planescape: Torment in design
as well as look. There were times
I felt like I was playing a game
from 1998, but what else would one
expect with this genre? I think
it was best for Trokia to focus
on menu enhancements and storyline
rather than intense graphics leaps,
as the game is very fun to play.
Anyone
who liked playing Fallout, Planescape:
Torment, or other RPG's of the kind,
will really enjoy this game. The
intruiging aspects of technology
and magick in one enviornment are
what prompted me to buy it.
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| `Smaug-
10/15/01 |
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