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Star Wars: Clone Campaigns
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Clone
Campaigns Review
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| Star
Wars: Clone Campaigns Expansion |
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Screenshots for a closer look or
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Game
Info:
Category : Strategy
Publisher : LucasArts
Developer : LucasArts
Release : 05-14-02
MSRP (US): $29.99
ESRB: Teen
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Minimum
Requirements:
CPU
: Pentium II 350 Mhz or Athlon processor
RAM : 64 MB
HD Space : 665 MB
Video : 16 MB VRAM 3D Accelerator
Operating System : Windows 9X/2K/ME/XP |
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Background/Summary:
LucasArts
seems to be living in good times as of late. With
the recent releases of Jedi Outcast and Galactic Battlegrounds,
they have managed to breathe new life in a franchise
that has seemed to live on in one generation after
another. With Episode II: Attack of the Clones, the
timing could not have been more perfect for LucasArts
to release an expansion to Galactic Battlegrounds
that will allow many of the units from the movie to
be in a game. But as history has shown, games based
on a movie are not always the PB&J combination that
one would have hoped. So is
Clone Campaigns one of those exceptions? Read on…
Clone Campaigns introduces
two new factions to the many factions seen in Galactic
Battlegrounds. They are the Confederacy and the Galactic
Republic. Each faction has more influence from the
Force and the Jedi more than any other faction. The
Confederacy, led by Jedi Master Count Dooku, has sent
his best field leader, General Tann on a campaign
to capture any new technology from the Galactic Republic
in order to strike a crippling blow in the war. The
Galactic Republic is going through some internal conflict,
and with the Confederacy growing stronger, many within
the republic fear
that a civil war may erupt. Jedi Strike Force leader,
Mace Windu, sends out his former padawan, Echuu Shen-Jon
to Geonosis to destroy their technology that has since
been captured by the Confederacy.
To fully appreciate
the entire story of Clone Campaigns, I would recommend
that you play as the Confederacy first, as their campaigns
setup some of the events that will take place during
the Galactic Republic campaign. After playing through
the Confederacy campaign, I really wasn't impressed
with how the story and the characters moved along.
But those jeers became cheers after playing the Galactic
Republic campaign. The story picks up big time, and
you even get a hint of suspense, some twists, and
somewhat of an emotional ending to a successful campaign.
There are a total of 14 missions (one being a bonus
missions), all of which contains more action than
Galactic Battlegrounds.
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Gameplay:
With two new factions, comes new units, and Clone Campaigns doesn't disappoint. The Confederacy introduces some animal predators, such as the Nexu and the Acklay. These creatures have a bit of an advantage, because they appear as some of the other wildlife featured in the game. But these predators are fast and deadly, and will make quick work of your druids. The Confederacy also introduces the Geonosian Warrior, a winged-like creature that can kill an enemy troop with a single strike.
The Galactic Republic
introduces some new units such as the AT-TE Assault
Mech, which resembles an oversized mechanical cockroach,
but can pack quite a punch. The GR also includes the
Air Cruiser, which is essentially a very large ship
that not only damages the target, but also causes
significant damage to any unit within the immediate
radius of the explosion. Both factions showcase more
new units, but the changes are purely cosmetic.
LucasArts
didn't leave the other factions out in the cold, as
the original collective receives a new Aircraft unit,
as well as additional upgrades to the Jedi units,
and the shield generators. All factions now have the
ability to create power droids. These droids produce
the same effect as the power core, but at the fraction
of the cost. Plus it's portable. Clone Campaigns also
focuses the gameplay on land rather than the water.
The result is a much beefier land and air attack/counter-attack.
The action is much more intense, and it doesn't take
as long to build a competitive army. It is never out
of the ordinary to see a massive group of assault
mechs and Jedi knights going at each other's throat.
The AI in Clone Campaigns has also received a noticeable change as well. With the added power to the air units, the AI now builds to effectively counter that method of attack. The Jedi Knights also convert units a lot more in the expansion. They also spend less time creating troops, and spend more time building the heavier and special units available. However, I must have missed this in the original game, but I noticed that your AI opponents are in sync with your own development. Here is an example: I start a game, and leave for about 10 minutes. I come back, and noticed that the AI hasn't done anything. I was expecting to see my units in a burnt cinder, but that would not be the case. Just something to keep in mind when you play against the AI.
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Graphics/Sound:
Like with most expansions, Clone Campaigns isn't a major upgrade or downgrade from Galactic Battlegrounds. One of the biggest complaints was the graphics of several resources felt more like AoE than Star Wars. Playing the single-player campaigns, the resources are placed in containers for you to harvest. But the more I played, I discovered that those changes were just temporary, as the crystallized carbon in SWGB is ever so present. The units look great, considering the age of the engine, and the newer units sport some impressive detail. It's just a shame that you have to view the battle from a great distance. The animations in Clone Campaigns certainly aren't lacking, though I noticed that Lucas Arts cut a couple of corners in some single player missions. Instead of a transport ship flying in, the ship just appears on the screen, with troops already deployed.
Another complaint in
SW:GB was that the environments looked very AoE-ish,
with the various palm trees and terrain. Well, Clone
Campaigns cleans up this issue for the most part,
showcasing various desert, volcanic, and rugged terrain.
Trees do not litter the majority of the maps like
in Galactic Battlegrounds, which helps a great deal.
And some of the maps that feature a lot of trees will
show them without leaves, giving that wasteland look.
Clone Campaigns looks more like Star Wars than Galactic
Battlegrounds did, which certainly isn't a bad thing.
Well,
this area is pretty much a given here, as the sound
excels yet again in Clone Campaigns. The music is
basically the same, except the Confederacy and Republic
sport their own theme music. But the voice acting
is really outstanding. I'm not sure if that is Samuel
Jackson, or a sound-alike. Either way their voice
is very convincing as he tells the story. The voice
behind Count Dooku is very effective in bringing out
that little warrior in each of us. You even get treated
to the voices of some "old" friends, though I doubt
it was really them doing the voice-overs. Make sure
you crank up your speakers when you play, because
the action will put them to work. All of the sound
effects of the weapons and vehicles have been translated
without flaw into the game, and LucasArts takes full
advantage of multi-channel sound cards. It's almost
guaranteed that Lucas Arts will deliver in the sound
department, and I'm glad to see that Clone Campaigns
didn't drop the ball.
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Multiplayer/Devices:
Before I get into the multiplayer aspects of the game, I noticed that Clone Campaigns did not automatically upgrade my copy of Galactic Battlegrounds to version 1.1. Unfortunately, I had to find that out the hard way after trying to enter a room on the Zone. So if you perform a fresh install of Galactic Battlegrounds, you will still need to download the patch.
For the most part, other
than the addition of the two new factions, the multiplayer
remains unchanged. Clone Campaigns increases the maximum
population limit from 200 to 250, thus making large-scale
battles more obtainable. As many of you know, you
can find and create games through Gamespy Arcade and
the Zone. Neither offers a significant advantage,
so it just becomes a matter of taste. With the expansion
comes more maps, and these maps barely resemble the
maps found in Clone Campaigns. These maps are definitely
a breath of fresh air for the multiplayer. I must
say that the multiplayer of Clone Campaigns is much
more fulfilling because everyone usually plays with
everyone except the Wookies and the Gungans. So having
two new factions that are of the same wavelength as
the most played factions really gives the player more
options, and don't always have to worry about your
opponents picking the same faction as yourself.
If
you explore your CD, you will notice that Lucas Arts
has provided a profile for the MS Strategic Commander.
But where are the Gamevoice profiles? Or better yet,
where are the Game Commander 2, and n50 Speed Pad
profiles? Well, just because they don't provide them
doesn't mean that I can't make my own. And after creating
profiles for both the n50 and the Game Commander,
I must say that the ability to voice train in GC2
really cuts down some of the problems that I experienced
when I use the Gamevoice. For those with the n50,
a proper layout could significantly increase your
productivity while playing.
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The
Wrap-up:
At
first, I was hoping that LucasArts would have done
what Ensemble Studios did for Age of Empires 2 when
they released the Conquerors expansion. Instead, they
divert their resources on two of the main factions
that are featured in Episode 2. This turns out to
be a good thing, as Clone Campaigns does an excellent
job of making this RTS game feel and look more like
Star Wars than Galactic Battlegrounds managed to do.
For those wondering if the game will spoil the movie,
although I haven't actually seen the movie, I can
say that the most of the main characters found in
the movie have little to no impact to the progression
of the story in this expansion. If you weren't completely
convinced with Galactic Battlegrounds, then Clone
Campaigns will surely bring you to the dark side or
the light side. Whatever floats your boat.
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| David
"Chiefwu" Washington
- 5-13-02 |
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