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Star
Trek Voyager: Elite Force Expansion Review
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| Star
Trek Voyager: Elite Force Expansion |
Click
Screenshots for a closer look or
click on the game box to visit the
game homepage.
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Game
Info:
Category
: First Person Shooter
Publisher : Activision
Developer : Ravensoft
Release :5/09/01
MSRP ($US) : $19.99
ESRB : Teen |
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Minimum
Requirements:
CPU
: Pentium 266Mhz or equivalent
RAM : 64
HD Space : 722
Video : 8MB RAM 3D Accelerated
Operating System : Windows
95C/98/ME/NT |
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Background/Summary:
Years
have passed and without a doubt,
it always seems that some of the
most coveted licenses are the ones
that the PC game industry continues
to batter senselessly. Star Wars
has seen its share of abuse, but
Star Trek has unfortunately seen
much more and those who have played
some Star Trek titles over the years
should probably have a facility
donated to the recovery of their
sanity. The Star Trek franchise
has essentially seen only one decent
game lately, if at all-Star Trek:
Armada. A solid, if not toned down
RTS with sweet graphics and sound.
It wasn't perfect in a lot of ways,
but the game was pleasing all the
same. However, since Elite Force
hit the FPS market, using the Q3
engine, things have gotten a tad
spicier.
There
have been many people saying Elite
Force is the best PC Star Trek game
to date. I for one, tend to agree
with this understatement. However,
a major criticism of the game was
that it ended too quickly. Because
of this, the decision by Activision
and developer Raven Software to
create an expansion pack to Elite
Force seemed like an obvious one.
The expansion pack adds to this
already awesome game by introducing
some new single player missions,
an awesome selection of Multiplayer
maps, and some hot new gameplay
modes exclusively for the Multiplayer
environment. I think Activision
and Raven have successfully captured
fans of both games (Q3 and UT) with
Elite Force and it's now added expansion
pack.
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Gameplay:
In
the single player arena, Star Trek:
Voyager - Elite Force Expansion
Pack falls a little short of my
original expectations. The single
player missions consist of a few
(4) new missions - two of which
are really only target shooting.
You can access these new missions
while in the Virtual Voyager Mode
- a mode of gameplay that allows
you "Take a virtual, interactive
tour of the Federation Starship
U.S.S. Voyager and interact with
the crew and the ship's environments."
That is, you don't get to see the
entire ship. Instead, they've glued
together all the individual levels
you've seen in the single-player
game, including a few new areas.
This means that rooms such as the
brig and astrometics are now available
to roam around freely. A nice touch
is that various computer consoles
around the ship now give you access
to data libraries. For example,
in astrometrics you can query for
information on the various species
in the game as well as other astronomical
topics, you can also use devices
on the ship that will do things
like synthesizing food of some of
the cast's favorite drinks and dishes.
The
tour is little disappointing at
some points. Most rooms remain locked
(We forgive you Raven, recreating
a large ship would simply take up
too much time and not be worth the
investment, plus the Quake 3 engine
is not really suited for very large
levels on that scale) and your goal
throughout the tour consists of
carrying out some conventional tasks
such as launching a shuttle or transporting
some cargo. Once you've completed
all these tasks, you can still walk
around the ship freely but there's
not a lot left to do. Some
of the fun they did include varies
from putting the ship into 'Red
Alert' and get yelled at by Janeway
and shut down the warp core and
get reprimanded by some unknown
mechanic. There is also the option
to kill your crewmates and get thrown
into the brig, or on the lighter
side you can collect little EF Action
Figures that are scattered throughout
the ship. Most reviews out
there will tell you the gameplay
value of this part of the game isn't
too great. I
disagree because most people don't
take the time to completely explore
this pack. One of the most fun features
in single-player mode can be found
on a the very elusive deck 15 where
a newly developed Star Trek mini-game
can be found. One of the most fun
arcade style games I have played
in a while, simple, but very neat.
Getting
back to the single player missions...
The two missions that can actually
be called missions can be finished
in about 20 minutes or so. In one
you have to retrieve a data pack
from a Klingon mercenary, and in
the other, you play the part of
Captain Proton fighting the evil
Dr. Chaotica. The black and white
world is a novel approach, but the
mission is too short to even allow
you to appreciate the environment.
However, they were fun for the little
time it took to complete them -
I just wish they were longer. The
black and white map can be played
in the Multiplayer modes however
so not a complete loss. I actually
liked the holodeck mission against
Chaotica is quite entertaining,
I just wish it had been longer.
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Graphics/Sound:
There
weren't any changes to the graphic
quality, or the textures or models,
and since you have to have the full
game to play it, you already know
how it looks. With all the new games
that will come out in the near future
I can't say this game is state of
the art anymore, however Ravensoft
does such an excellent job of re-creating
the Voyager ship environment that
you will actually start to feel
like you are part of the crew. The
tiniest of ship details are brought
to life in the Virtual Voyager mode.
The
sound hasn't changed either, and
it is good but not great. The only
thing they added in this expansion
pack is the Jeri Ryan speech pack.
Maybe I'm strange, but that really
didn't excite me all that much.
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Multiplayer/Devices:
The
Multiplayer maps and game types
are really this game's most exceptional
feature. With 22 new levels, I consider
this expansion well worth the $20
price I paid for it. The different
game types you can play are 'Action
Hero', 'Assimilation', 'Disintegration',
'Last Person Standing' and 'Player
Class Mode.' The only one that is
any different than all of the other
Multiplayer games out there is Assimilation.
In this game type, you are one one
of two teams - Borg or Federation.
If you are on the Borg team, you
try to assimilate all others, and
if you are on the Federation side,
you try to destroy the Borg Queen.
This is a really good twist on an
otherwise very common idea, and
in my opinion is the only redeeming
part of this whole expansion pack.
As far as the other game types go,
I couldn't really tell the difference
between the normal deathmatch style
and the Action Hero game. In this
one, there is an action hero who
is designated at the first of the
match and he has all available weapons,
but it's still just a free-for-all.
All of the other game types are
pretty much self-explanatory. Disintegration
is just a sniper mode, Last Person
Standing is just that and in the
Player Class Mode, you can choose
to be in one of six different classes:
Infiltrator, Medic, Heavy Weapons,
Sniper, Demolitionist and Technician.
All of these classes have different
specialties, and it can make for
a pretty darn fun game. Upgraded
server support (Also available with
a patch), allows for overall better
in game performance and has increased
the average amount of public EF
servers I see on the server listing
everyday. There's also a fair share
of new skins, but these are also
available in the free patch you
can grab from a number of sites.
Devices
tested with this game included Game
Commander 2, Sidewinder Game Voice,
and Sidewinder Dual Strike. Game
Commander 2 performed exceptionally
well in Elite Force. Command success
rate was a clean 100% and there
are several command files for download
on the GC2 site. Game Voice proved
to be valuable as well. With a command
success rate of 95% (Two commands
were missed), GV was found to help
out in some of the more mundane
tasks like weapon switching and
team text communication. Although
I at first thought that the Sidewinder
Dual Strike would be ideal for EF,
I quickly found that the response
time for turning was not as fast
as I would have liked. I tweaked
with the settings for over an hour
and could still not get the results
I desired. Also worth note was that
my Logitech Ifeel mouse now has
an update patch for use in Elite
Force, this let's the owners that
use this mouse feel the shots as
they fire. Neat, but more of a novelty
if you ask me.
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The
Wrap-up:
Elite
Force Expansion Pack should easily
please both the standard FPS crowd
and the hard-core Trekkies that
have been own the game or have wanted
to; at least with Multiplayer gaming.
For single-player gamers, however,
Elite Force could leave you longing
for more. Who knows, we may see
more additions in the future in
the form of patches or mods. I know
there are several EF mods under
development like the upcoming The
Dark Project. Overall, I found
this expansion well worth the price.
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| Marty `Smaug
Reinhart -
6/20/01 |
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