Background/Summary:
Europa
Univeraslis is an ambitious attempt
at simulating 300 years of European
history during the height of colonial
expansion. It is one of the first
games I can think of in recent times
that gives the player a more realistic
sense of what it actually takes
to run a nation. Thankfully, it
is not just another Civilization
spin-off, as it is actually based
on an existing, though relatively
obscure board game. Europa Universalis
is grand in scale and scope, and
accomplishes the goal of historical
simulation better than most other
titles that come to mind.
The
story, while filled by researchers,
rather than writers, couldn't be
better. Europe, from 1492 - 1792
was chock full of violence, treachery
and grand schemes. The latter half
of the manual does a great job of
filling the player in on what was
going on in each country during
this time period. In addition, they
provide 'bios' of the monarchs of
the era. It actually is amazing
how much background they stuffed
into the last 44 pages of the manual.
It is easy to see why it was printed
in two columns with a small typeface.
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Gameplay:
Let
me begin by stating that this is
not a strategy game that your average
12 year old will pick up and master
in 2 hours. In all honesty, this
game seems to be targeted at adults
(and especially people like me,
who are history buffs.) The learning
curve is a little steeper than I
would like it to be, but this is
due in large part to the documentation.
While the 'instructional' part of
the manual is, for the most part,
well written in an easy-to-read
conversational style, it lacks any
sort of cohesive, easy-to-reference
command list. Even after reading
through the manual in its entirety,
I still found myself stumbling back
through it trying to figure out
how to accomplish certain tasks,
and not having an easy time at it.
That
said, once I learned the interface,
I soon became completely engrossed
in this game. Europa Universalis
does a good job of providing you
with staggering amounts of options,
upgrades, diplomatic choices, and
economic improvements, all the while
keeping micromanagement to a minimum
(and this is a monumental accomplishment
itself.) You accomplish most tasks
by interfacing with the large map,
which you can zoom in or out on
at will. Pertinent information such
as gold reserves, stability and
military size are in a small bar
at the top of the screen. When you
select a province, city, or army,
detailed information is displayed
on the left in a sidebar. Commands
are easy to issue, and the budget
is handled nicely, with a set of
self-balancing slide bars.
The
game plays out in a pseudo-real-time
format. Time always progresses,
and you can tweak this setting to
make it move faster or slower as
you wish. You can also issue orders
while the game is paused, though
this really is not necessary unless
you jack the speed up (and really
just slows the game down, in the
long run.) Eleven short (note: I
use this term only relatively, they
are certainly not quick to play)
scenarios are included, as well
as a 'grand campaign.' This 'grand
campaign' features 10 different
nations to play, and takes an estimated
MINIMUM of 60 hours to complete.
Some
of the most intriguing aspects of
the game are actually its limitations.
The game holds you accountable for
your actions, and you cannot just
run around and try to conquer everyone.
If you want to declare war, you
better have a damn good reason,
or else your people while become
extremely unruly. Also, don't expect
to send out any type of scout unit
and uncover the whole map in 20
minutes. Only explorers and conquistadors
can reliably uncover hidden portions
of the map, and even then, it takes
quite a bit of time. Casual strategy
gamers may hate these features,
but true enthusiasts will appreciate
the fact that it's just not probable
for Portugal, or any one country
for that matter, to take over the
whole world. Thankfully, this game
reflects that.
This
is not a game of "take over
the world and win." The standard
game is won with 'victory points.'
Achieving goals, expanding your
empire and other factors will give
you victory points. Winners are
determined one of two ways. In typical
scenarios, there is an "ending
date" and after this time,
the country with the most 'victory
points' is the winner. Alternately,
you can play a game of 'Power Struggle'
in which the winner is the first
to get a certain amount of 'victory
points.' There are two more options
available for people who don't like
this system. 'Conquest' allows you
to set a requisite number of provinces
to conquer and the first one to
this goal is the winner (although,
in my opinion, this is contrary
to the spirit of the game.) The
final mode is 'mission', in which
the computer assigns you a mission
to complete based on what country
you are controlling. One such example
is, "Spain must conquer England."
All in all, this amounts to excellent
reply value.
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Graphics/Sound:
The
graphics are certainly not 'top
of the line' but for a game like
this, they don't have to be. Still,
some aspects could use a little
more 'polish.' Most of the graphics
are clean and well defined, although
some of the animated flags are a
bit grainy. My major complaint is
that when you have any army in a
province and you are attempting
a few upgrades at the same time
(expanding a colony, promoting an
official, etc.) the map can sometimes
get a bit jumbled. This can also
lead to difficulties selecting the
correct item. I would also like
to have seen more variety in the
icons representing the armies. You
can make an army consisting solely
of 20,000 cavalry, and the icon
still looks like a foot soldier.
The
background music certainly fits
with the theme of the game, and
does help set the mood. However,
after playing for a few hours, it
can be repetitious. The sound effects
are pretty standard fare: nothing
exceptional here, but nothing horrible
either. Expect to hear lots of clanging
hammers and clashing weapons. I
am always a fan of voice-overs,
and I think some well-placed voice
clips could have done wonders for
breaking up the monotony occasionally.
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The
Wrap-up:
This
is a very ambitious title that I
believe accomplishes what it sets
out to do. It provides a very realistic
simulation of 300 turbulent years
of European history. Once you get
the hang of the game, you are sucked
into a very detailed and realistic
historical simulation. This is definitely
not an action oriented strategy
game, in fact, Europa Universalis
deserves being put in the "strategy"
genre more than numerous other games
that have been released recently.
It is certainly a "thinking
man's" game and is much more
cultured and realistic than Civilization
or its myriad clones.
If
I could make one request of the
designers, it would be to 'patch'
the manual. Provide us with an informational,
less conversational set of commands
so that we can more easily find
what we need to know while we are
playing the game. Aside from this,
Europa Universalis pretty much reshapes
my opinions and expectations of
what a historical strategy/simulation
should be. With a little polish,
this could be a phenomenal game.
I look forward to a sequel.
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