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   Kohan: Immortal Sovereigns Review
Kohan: Immortal Sovereigns
Click Screenshots for a closer look or click on the game box to visit the game homepage.
Game Info:

Category : Strategy
Publisher : Strategy First
Developer : Timegate Studios
Release :4/15/01
MSRP (US) : $39.99
ESRB : Teen
Minimum Requirements:

CPU : Pentium II 233Mhz or equivalent
RAM : 64
HD Space : 392 MB
Video : 8MB Capable of 1024x768x16 Bit Color
Operating System : Windows 9X/ME/2000 w/ DX 7.0 or higher
Background/Summary:

Kohan: Immortal Sovereigns is a RTS that puts you in control of a group of members of an ancient immortal race called (surprise!) the Kohan. Thousands of years after their society was destroyed by a great cataclysm, the Kohan have awakened again to a world torn with strife. It is up to the player to direct them in their goal to bring order back to the world and achieve Immediately upon launching the game you are treated to an animated sequence, complete with a voice over, that provides a good introduction to the fantasy world which you will undoubtedly be spending a lot of your time in. The story, in my opinion, is well done, and introduces us to one of the first unique aspects of the game: the Kohan heroes that will lead your armies are immortal. What this means, in game terms, is that you can send a hero to his death and he or she will come back (after a period of time) and be ready to lead your armies once again. Not that I advocate sending the Kohan to their deaths, but it is nice to know that even if one does get defeated, your game is not automatically over... *cough* Warcraft *cough*.

Gameplay:

The game includes two detailed tutorial campaigns to get you used to the gameplay. These tutorials are extremely well done and are even worked into the existing story line of the game. While seasoned RTS players should not have any trouble figuring out how to play, I still advocate playing through the tutorials for the story and to have fun. Even without the tutorials, however, the learning curve is not bad at all, once you get used to the fact that the game breaks a few RTS conventions. The documentation is well done and seems to tell you everything you need to know, and Timegate was even generous enough to include a printed keyboard shortcuts card and a technology tree.

The first major difference between Kohan and every other strategy game out there, is its 'company' based army system. As opposed to sending an unending horde of the same few monsters out, Kohan makes you organize them into small companies. Each company consists 4 'front line' fighters, 2 independent support units, and a leader. The front line choices can be made from either footmen or cavalry style units. The support units can be chosen from a wide variety of fantasy staples, including rangers, paladins, wizards, necromancers, summoners, clercis, and the like. Each has its own unique abilities that it brings to the group. Your leader can either be a generic captain or one of your Kohan.

This company system is quite dynamic, and provides almost limitless combinations, especially considering that there are 4 different factions to play within the game, each with some generic units, as well as a generous helping of faction-specific ones thrown in. RTS veterans will like that they can make companies that enhance their style of play. If you are the type of player that rushes out from the beginning, you can make companies full of fast, cheap cavalry units, supported by rangers for better sighting ability. If you are more of a defensive player, you can make companies of slow, but powerful Grenadiers, supported by a healer or maybe some fireball-tossing mages. After some time, it becomes apparent that some combinations are more effective than others, but I certainly enjoyed the experimentation.

Another extremely important concept in Kohan is 'zones.' Towns have a supply zone which radiates a certain distance outward, depending on the size of the town. These supply zones automatically regenerate the companies inside of them, even to the point of restoring lost units. This is interesting because it makes retreat a more valuable tactic. Companies also have a zone around them (although it is not displayed in the default options...you have to turn this on if you want to see it) which shows you the area they will defend if enemy units draw near. Zones come into play in other areas as well. Once you play the game, you will begin to understand their importance.

I also really enjoyed the way city and resource management are handled in the game. You will not find any helpless workers mining gold or cutting trees in this game. For that matter, you don't have deposits of wood, stone or metal that will ever run out. The game lists resources as either a positive or negative value, which represents how much of the particular resource you have coming in per minute. You can increase production through various town upgrades, or by building a mine on a resource (though they are still unmanned.) The only resource that is stockpiled and that you can actually run out of is gold. The system works quite well, and lets you concentrate more on your military and expansion strategy, rather than worrying about silly workers and whether or not they are actually doing something.

Towns are fully enclosed structures, with no external buildings that can be damaged, although you can lose town upgrades while the town is being sieged. Town upgrades themselves are quite interesting. You can never have every available upgrade in any one town at the same time. There are basic structures such as woodmills, barracks and libraries, and each of these basic structures has 1-3 possible upgrades that have varying effects. In addition, towns only have a certain number of slots available for improvements depending on the size of the town. This requires you to be strategic in your choice of upgrades, especially in the early game, and pretty much forces you to have multiple towns. The other interesting interdependency is that the maximum number of companies you can have at a given time is limited by the number of towns that you control. When you expand your empire, you can either commission a company of settlers to build a new settlement, or you can conquer an enemies town. The nice part of taking over an enemy town is that it allows you the opportunity to build units that your faction would not normally allow. It is possible to even have a town from all 4 factions and to build any unit you want, although they can not be mixed, as commissioning a company is done inside a town.

Combat in Kohan is also interestingly different. Once two or more companies engage in combat, the computer takes over and controls the combat. This may seem like blasphemy to strategy enthusiasts, but it really is well done. Support units hang back and cast spells or launch ranged attacks, and your front line guys rush in and wail on the enemy. If you think of each company as a single unit, this system makes more sense. You can still flank your enemy, or overwhelm him with numbers...you just do it with multiple companies, instead of individual units. Multiple formations are also provided, which offer varying tradeoffs between speed and combat effectiveness. Morale also plays an important role. If your troops are getting slaughtered, they will rout, and usually head towards the closest friendly supply zone to heal up. This is actually a good thing, because it saves a lot of your companies from being utterly destroyed. Another inclusion into combat and companies is that your troops can gain experience and become stronger. I thought this was a good touch.

If you want additional features, this game has got them too. Not only does it come with a lengthy single player campaign, but it has a fully customizable single player game as well, where you can choose from a wide variety of different options such as starting resources and AI difficulty. The Multiplayer game is equally as customizable, with different modes of play, selectable maps and all sorts of other settings. On top of all this, it also comes with a map editor, so you can make and share your creations with others. In addition, it also has something that I thought was REALLY cool: you can download customized AI 'Generals' from the Kohan website to play against. All of this amounts to a great deal of replayablity. This is one game I really felt is worth the cost.

Graphics/Sound:

The graphics are mostly made up of high-resolution sprites. Although they are a little small, the units are detailed and distinct and easy to tell apart. The attack and spell effects are appropriate to the unit, and the movement animations were also well done. I especially reveled in the destruction when I had about 6 companies each with two wizards or magicians. The screen would be awash with fireballs and lightning bolts, and the forces of the enemy would crumple. One thing that really stood out was the hand-drawn art that is included in various places. Even the pictures that were displayed during installation were a treat and especially well done. I don't have any real complaints about the graphics at all. No graphical bugs were noted, and everything seemed crisp and vibrant to me. One nice inclusion is the little floating 'shield' that is assigned to each company. It allows you to select different companies, even when you have mass amounts of troops concentrated in a small place. Nice touch.

I also enjoyed the sound of the game quite a bit. I admit that I am a sucker for voices, and this game has plenty of them. The introduction and all of the mission briefings have lengthy voice-overs and there are loads of mid-game voice overs from the various Kohan you come in contact with while playing the single-player campaign (and the game even automatically pauses itself while the computer is speaking!) Fear not, if you don't enjoy them as much as I do, you can easily skip them. The unit responses are appropriate, and the sound effects are certainly enjoyable as well. You can hear the crackling of lightning bolts, the boom of the fireballs and the angelic sounds of healing a unit. I actually liked the background music as well, which is often not the case for me. It was very fitting with the mood of the game, and sometimes even inspirational. I never found the music or any of the sounds, for that matter, to be annoying.

Multiplayer/Devices:

Just in case I have not said enough good things about this game yet, the Multiplayer aspect of it is really strong as well. Multiplayer games accept up to 8 people, and just about every aspect of it is customizable. You can select things like: starting gold, starting faction, a slew of map options, and you can form any kind of teams that you like. There are also a few different modes of play for those who like to mix it up a bit. The interface is solid, and the link is a very stable Gamespy plug-in. I play on a modem connection which never goes higher than 28.8, and I was able to play multiple games without once losing my connection OR having any noticeable slowdown. That fact alone impressed the hell out of me. Also, just to answer what I know you guys are thinking: yes, they did a good job of balancing the different factions in the Multiplayer game.

This next section was added by `Smaug

There are quite a few advantageous devices which Kohan will work beautifully with. Devices used in this review included Game Commander 2, Sidewinder Game Voice, and Sidewinder Strategic Commander.

Game Commander 2: GC2 performed as expected and provided quick and accurate voice commands to my troops. This also came in handy for quick orders to troops and creating buildings. Virtually no delay in command response and excellent recognition. The author of this review actually had some trouble getting his onboard sound card to work with Kohan and GC2, but I had no trouble with my SBLive.

Sidewinder Game Voice: Game Voice performed almost as well as GC2 in response and recognition. I did find response times about 1.3 seconds slower in GV with the default settings, but once I tweaked the command sensitivity a bit I lowered that about .7 seconds more.

Sidewinder Strategic Commander: This game was made for the Strategic Commander! Talk about having a handy tool at your fingertips, you can setup nearly every single command you would need to use, and the macro recording feature works wonders for the on the fly commands you want to set.

End Edit

The Wrap-up:

I simply cannot say enough good things about this game. It has been one of those titles that has sucked me in and has me spending way too much time playing it to the exclusion of other games. Kohan even drew me away from Everquest (AKA EverCrack), which is no small feat. If I had to venture a guess, this game was the result of a lot of intelligent strategy enthusiasts sitting around a table and discussing everything that would make a great strategy game. Kohan is the sort of game that makes strategy fans drool. The most impressive feature, in my opinion, is that I NEVER once said to myself, "This game would have been better if they had included such and such..." There are all kinds of little inclusions (example: being able to save your favorite company setups, for quick recruitment) that add up to a game that gives the player a sense of 'completeness' that has been sorely lacking in most strategy games lately. Another thing worth noting which makes this game even more impressive, is that it is the debut project of Timegate Studios. Kohan is so well done, it could win gameplay awards if it had EGA graphics and PC Speaker beeps. I can not wait to see what these guys make next, if they can do something like this on their first try. (Note: the first expansion pack has already been announced! woo hoo!) Kohan is most certainly "Game of the Year" material.

Bottom line folks: this game is a winner...go get it. Now. Don't walk, run! I've got to stop writing now, and go back and play.

Jay "Bahamut" Henningsen - 6/20/01
   
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